Irda Ranger
First Post
Defender
Leader
Striker
Controller
That's it. Those are the four roles. Presumably if you have one of each, you can expect to play any published adventure with no further ado.
What's interesting to me is the role that's missing: Healer. Because presumably you can play 4e with a Warlord or one of the subsequent Leaders surely to come in future splat books or PHB's, and no one will be forced to hear the dreaded "C'mon Bob, play a Cleric - someone's got to." There will be no more drawing of straws.
As I see it, there are two alternatives:
1. Anyone can Heal.
2. No one needs to Heal. PC's just "get better" on their own.
#1 will be acceptable as long as significant resources don't have to be invested into the Heal skill, or Healing feats, or whatever. Because then you've just substituted "C'mon, someone play the Cleric" for "C'mon, someone take the Heal feat." But I'm not sure I like this approach, because it's kind of weird that you can heal wounds and conditions without any particular training.
#2 would solve the problem presented by "Cleric syndrome" and alternative choice #1, but it seems weird that PC's could just recover from anything, given time, without spells like Cure Disease and Restoration. Lycanthropy or a Mummy's curse just doesn't feel right unless its incurable short of powerful magics.
In both cases my desire for verisimilitude is conflicting with my gamism.
I think the solution will be a combination of #1 and #2: Any spellcaster can Heal + faster natural recovery. Surely someone in a D&D group will play some type of spellcaster of one stripe or another (Cleric, Druid, Sorcerer, Warlock, Wizard ...); so as long as any of them can help the really nasties that ail you, and if you recover from "just HP loss" ("Bah, but a scratch.") quickly and without supervision, I think the game will play well without unduly burdening anyone with the role of Medic.
Your thoughts?
Leader
Striker
Controller
That's it. Those are the four roles. Presumably if you have one of each, you can expect to play any published adventure with no further ado.
What's interesting to me is the role that's missing: Healer. Because presumably you can play 4e with a Warlord or one of the subsequent Leaders surely to come in future splat books or PHB's, and no one will be forced to hear the dreaded "C'mon Bob, play a Cleric - someone's got to." There will be no more drawing of straws.
As I see it, there are two alternatives:
1. Anyone can Heal.
2. No one needs to Heal. PC's just "get better" on their own.
#1 will be acceptable as long as significant resources don't have to be invested into the Heal skill, or Healing feats, or whatever. Because then you've just substituted "C'mon, someone play the Cleric" for "C'mon, someone take the Heal feat." But I'm not sure I like this approach, because it's kind of weird that you can heal wounds and conditions without any particular training.
#2 would solve the problem presented by "Cleric syndrome" and alternative choice #1, but it seems weird that PC's could just recover from anything, given time, without spells like Cure Disease and Restoration. Lycanthropy or a Mummy's curse just doesn't feel right unless its incurable short of powerful magics.
In both cases my desire for verisimilitude is conflicting with my gamism.
I think the solution will be a combination of #1 and #2: Any spellcaster can Heal + faster natural recovery. Surely someone in a D&D group will play some type of spellcaster of one stripe or another (Cleric, Druid, Sorcerer, Warlock, Wizard ...); so as long as any of them can help the really nasties that ail you, and if you recover from "just HP loss" ("Bah, but a scratch.") quickly and without supervision, I think the game will play well without unduly burdening anyone with the role of Medic.
Your thoughts?