Gloombunny
First Post
My guess is that healing abilities will become substantially weaker, while the basic game rules get tweaked to make healing abilities substantially less necessary, so that the gap between a group with a strong healer and one without is not so severe.
Random thought on warlords and healing: perhaps they'll get abilities that add temporary HP to injured characters rather than simply healing. The effect is similar, but it just "feels" more appropriate for a class based on inspiring its allies rather than on magic.
Random thought on warlords and healing: perhaps they'll get abilities that add temporary HP to injured characters rather than simply healing. The effect is similar, but it just "feels" more appropriate for a class based on inspiring its allies rather than on magic.