Calithorne
Explorer
The mistakes of my players are just as important as their successes in determining the fate of my world.
Sometimes, the fate of my world has been critically altered because the players refused the quest.
As the most extreme example, a halfling country was protected from invasion by a magic tree. But the tree was dying, due to the machinations of an evil duke, and he was preparing his musket and cannon-armed army to invade.
It was up to the players to organize the halflings to defend their kingdom. But the players decided that would be too hard, so they refused the quest.
As a result, the duke's army invaded. He built musket and cannon factories in the halfling country, turning a pastoral paradise into an industrial nightmare of coal pollution and harsh labor conditions. Thing, the Scouring of the Shire, but permanent because the players refused to save them.
Sometimes, the fate of my world has been critically altered because the players refused the quest.
As the most extreme example, a halfling country was protected from invasion by a magic tree. But the tree was dying, due to the machinations of an evil duke, and he was preparing his musket and cannon-armed army to invade.
It was up to the players to organize the halflings to defend their kingdom. But the players decided that would be too hard, so they refused the quest.
As a result, the duke's army invaded. He built musket and cannon factories in the halfling country, turning a pastoral paradise into an industrial nightmare of coal pollution and harsh labor conditions. Thing, the Scouring of the Shire, but permanent because the players refused to save them.