The Monetization of D&D Play


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It was only a matter of time before tabletop RPG's adopted the micro transaction model.

"You want to upgrade that silver dagger to a +1 dagger? Yours for the low, low price of $5. Act now, and we'll throw in a potion of climbing!"
 

I made my post about Inspiration Tickets in jest, but thinking about it I have accepted bribes of food for Inspiration before. It's just a bit more commercialised.
 

I meant to the topic to be interpreted more broadly, in terms of the impact on the entire community. I currently do run AL games at my FLGS when they need a fill-in DM (usually twice a month) as well as at several local conventions. Most of my DM'ing is spent on my three home games, one of which is AL legal. Ironically, if I want to run at my FLGS in season 8 players will be charged $5/game (which I don't have a problem with, store has got to make money) and I will receive that money in the form of store credit (which I do have a problem with). The concept of a paid DM is distasteful to me as a long time D&D player/DM. I understand other's may feel differently.
I stand by what I said, in the boarder sense. If there aren't enough free games for everyone, then paid games may take their place. Its not like you can quit your job just to run a dozen campaigns for everyone in your community.
 

I made my post about Inspiration Tickets in jest, but thinking about it I have accepted bribes of food for Inspiration before. It's just a bit more commercialised.

Me too, but mostly to see the outraged look on others players faces :lol:
 



Come to think of it, isn’t D&D Beyond already doing micro transactions? 🤔

Choice of Micro or Macro, whichever you prefer, but it's for content to use in the game not time spent playing it.

Or time spent to not play it if this cash for XP thing is actually happening. :.-(
 

Pay to play for D&D has been around for a while, but it's still not that common. DMing is a service provided to the players, which is usually done for mutual enjoyment. If the DM feels that his skills are superior and has no attachment to the players, it makes a level of sense, since the DM is doing a lot of work setting up each adventure, not to mention the cost of books they need. As a player, however, I would expect a level of quality from a DM I'm paying, and I've found few DMs worth it. As a DM, even though I feel my skill would be worth it, I wouldn't want to do it because it changes the game from a labor of love into "work." I have charged in the past (non-D&D) where we collected $1 per player each session, but the money was used to buy books, dice, etc., not for my personal use.
 

It doesn't surprise me. Seems like most games are pushing some kind of microtransaction model these days; it was only a matter of time until Hasbro joined in. So I will handle it the way I handle all of the other "pay and subscribe" things that are popping up in my life: I'll politely decline and walk away.
 

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