The more I read about D&D 3.5. the more...

Pielorinho said:
The astonishing thing about this plan -- an ingenious plan, if I do say so myself -- is that I don't utterly freak out about every teeny little change I hear about in 3.5.

Try it!
Daniel

Fell out of chair sideways from laughing so hard! :D

The books will be mine, the ones I have are in tatters anyway, so July will be a perfect time to get another set.
 

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Nail said:

If you have a published adventure with NPC of these classes, will have to convert them. If you have players with PC of these classes, you will have to convert them. If you have monsters using the 3.0e template or ECL system, you will have to convert them.
Fiddle dee dee. Those NPCs and creatures can still be used as is - just because 2 rangers or pit fiends or whatever don't have identical abilities doesn't mean that one of them is unusable. They'll both work, they're just different. Players can keep their old-school monk, convert him to 3.5, or just start up a new character.
 

Sometimes I really wonder why people seem to feel there is a need to follow each and every rule in a book which explicitely tells them to alter whatever they want...

Heck, I have banned 3.0E spells, feats and items, introduced optional rules from various sources (like the 1=-10, 20=30 for attack rolls f.e.) and rarely have NPCs fully statted down to the last skill points.

Heck, my own PCs usually have skillpoints or even feats unused for whole levels until I decide what to do with them (and before anyone asks: No, I have not saved a feat to get around a prereg like BAB +X or something, I just really saw no feat to pick that I thought I needed, or wanted, and waited for some in-game reason to choose (like training etc.)

So I really doubt 3.5E will rock my campaign, or force me to do anything but pick and choose whatever I like.
 

Re: Re: The more I read about D&D 3.5. the more...

It's hard to accept that the changes are as minor as this:

Apok said:
What they are doing is mostly clarifying rules, making them more internally consistent, and rebalancing a few things that they didn't think would be a problem.

When you also admit this:

Apok said:
Sure, you will need different monster stat-blocks for the modules...
 

Well, first, I don't see anything in those two statements that controdict each other...

Second, I sorta disagree with his second one... You don't _need_ new monster stat blocks... Again, all the basic mechanics are still the same... they just might play a bit different, balance wise (Due to a different expectation with damage reduction, for example). It's hardly like the statblock is going to be vastly, horribly different.
 

I agree with Tewligan's post, above. If anyone told me I *had* to expect to do some conversion work with previously published 3e adventures if I wanted to upgrade to 3.5e, darn right I'd be upset that 3.5e is coming.

However, you certainly don't have to. Just because an NPC is missing a few skill points here, he/she will simply be a little different than other NPCs of that class. (I think I recall Fenes 2 rambling about that in other threads, actually.) Just say that this particular character isn't ubered out, and has taken a couple of non-combat skills, such as Craft (knitting), or is unique by having some specialized spells that aren't on the normal character's spell list.

Big whoop. This slavish devotion to "absolute perfection" with NPC stat blocks is sickening.

(Now, if 3.5e wasn't available in the SRD for free, then I could see at least something to complain about - but it's not. And I believe at least one kind soul on ENWorld has suggested that he might make a pdf summarizing the specific changes. Now wouldn't that be nice!)
 

Re: Re: Re: The more I read about D&D 3.5. the more...

Nail said:

They are in fact, scraping old classes and adding new
...
And don't even get me started on 3rd party developers....

Doing things like changing the skill points of a class or even switching a few of the granted abilities a bit (as they'll probably do with the Ranger) certainly doesn't constitute 'scraping the class and creating a new one with the same name' to me.

I'd be very, very surprised if the major 3rd party developers don't use the Revision. Some, like Sword and Sorcery, are apparently already planning releases and such with this in mind, re: holding release of the combined Creatures book until they see what changes are in 3.5.
 

look most of the pubs will prolly offer web enhancements of their work, if not then they might as well just repackage and resell the work just like WOTC is.

Converting to this 3.5e stuff isn't so bad, i will speak with my group on it and then make my judgement. The triple H spells are gonna go by default as well as the modified teleport's...
 

Re: Re: Re: Re: The more I read about D&D 3.5. the more...

WayneLigon said:


I'd be very, very surprised if the major 3rd party developers don't use the Revision. Some, like Sword and Sorcery, are apparently already planning releases and such with this in mind, re: holding release of the combined Creatures book until they see what changes are in 3.5.

Which is why people are concerned - if a respected 3rd party publisher is taking a wait and see approach to releasing new content, what does that say about the stuff that is already out there????

Based off of the news today, we know that certain releases are being made forward compatible (unappproachable east) but others (Fiend Folio) are not so should I risk the purchase of these or wait - not to even get into the stuff sitting on my shelf.

The bottom line is that at this point, we truly do not have a good feel for the changes. Right now they "feel" pretty big based off of what they did to the Pit Fiend. However, this could represent the biggest change in the system - or it could be representative. So until either WotC emphaitically states the magnitude or we are given a larger sample size of the changes, it is a truly legitmate question to ask what does this do to my current collection!!!!
 

Let me use an anecdote...

I took a trip to Atlanta, Georgia, last year, using a 6-year-old road map. What the heck does this have to do with anything, and why is this significant, you ask?

Because in the year 2000 (or was it 1999?) The state of Georgia renumbered their interstate exits to be consistent with their mile markers, rather than their own system.

This made directions invalid for many, many people, and also meant I did not have the correct exit numbers for any of my exit points.

However, I got along just fine. Why? because All the other signs were the same. I knew the exit for Interstate 20 vs. Interstate 75, the other signs still told me the off-ramps for heading to Peachtree street ( a street so long, it is the interdimensional nexus that connects Atlanta to the rest of the multiverse), and in a nutshell, it threw me off a little but didn't harm my trip in the slightest.

Now, the next time I travel to Atlanta, I won't even NEED a roadmap, because the exit numbers are consistent, and tell me how far I still need to travel to get to my correct exit. All my future trips will be even easier to take than they were before.

Damn those Georgians. :)
 

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