Alzrius said:It's not a modification to the rules as written if you follow what they actually mean.
Not really from what I've seen. I mean, sure, compared to the rules for First Edition, perhaps. Compared to your average bug-free C++, not so much; compared to legal documents, not so much.Dracorat said:That implies carelessness on part of the rules.
From what I have seen, the rules are quite carefully weighed, decided upon, and laid out.
A spell called Darkness creates light; that appears to me to be a contradiction. There are plenty more. There are other places where absurdities are created (e.g., the druid infinite-intelligence machine via Awaken and Polymorph). It seems to me that my approach, in which the rules are read through multiple strategies, results in a stronger, not a weaker, set of rules for the game. At least, they seem stronger to me, for my way of playing.Dracorat said:Usually I approach the rules as the rules. Overall, if you have a willingness to accept that the rules mean exactly what they say, then you don't often find contradiction.
A spell called Time Stop actually just speeds the caster up. Don't read too much into the names of things.Pielorinho said:A spell called Darkness creates light; that appears to me to be a contradiction.
Vegepygmy said:A spell called Time Stop actually just speeds the caster up. Don't read too much into the names of things.![]()