The most important people in the world (my players stay out)


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You've got to have one be a pure expert! One of the most powerful people in the world due to his money, influence, and toys rather than his personal powers. And at a boardroom gathering like this one, his maxed out skills, intelligence, wisdom, and charisma make him a dynamo.

Think of it as the CEO archetype:
He controls major major natural resources (agriculture, iron ore, diamonds, and basic magic components, e.g.), which allows him to make undreamed of profits.

Hordes of lawyers tie up meddling heroes, often without them knowing it's him.

His money buys more magical protections than you can shake a stick at (or perhaps just a portable anti-magic sphere). He's got transportation circles in most of the major cities.

His sales force are thought to be notorious swindlers, due to their excellence.

His diplomats and spies permit him to operate in the international arena, maximizing the influence his money buys.

His private army provides the muscle, while his shipping empire provides their transport. He's got heroes on retainer.

And any time a king needs money, he's got very reasonable interest rates. He holds markers from most of the major world leaders as a result.

What will make him memorable is that he's so modern, the spider in the corporate web, and yet so very much of an NPC.

My very favorite type of villain.
 

Lord Dunston - appears to be an old fighter-mage known throughout the land as a specialist in negotiations and outside-the-box solutions. He is too absent minded to have remembered an entourage.

In actuality "Lord Dunston" is a very powerful Rakshasa who had kept up this one guise for decades, looking for weakpoints to exploit in his immenent intraplanar takeover.
 

Pit
Neutral Human Monk 1/Fighter 17
Age 33
Height: 6'9
Weight: 270 lbs

What is this petty thug doing in such a place? An enormous, powerful human bearing dozens of scars is being given quite a wide berth. The adventurer simply known as "Pit" spent his youth in an underground, illegal fighting arena. He learned what he could of barehanded fighting from an old monk, a fellow inmate in the arena but was left without guidance when the old man was slaughtered in a fight after only a few months.

With no one to teach him and lacking the discipline to contiune, Pit gradually moved away from the old monks fighting style and gradually created his own, brutal method. He stayed alive long enough to catch the attention of a wealthy heiress, who bought him from the ownder of the arena. The capricious woman tired of the brute after only a few months and gave him his freedom on a whim. Pit turned to the only thing he knew and hired himself out as a mercenary, going on numerous adventures and returning only with deep scars from adventures that his employers failed to return from at all. Some say this is because he occasionally murders his clients when he doesn't feel like splitting a reward.

Whatever the truth, Pit has a reputation as both a capable warrior and a survivor. He is often found hanging around where trouble is brewing, expecting to find someone who might pay well for his services.
 

Giraji Dwarfbrother, mountain king. Tiefling marshall/fighter. Aging, loyal and dauntless. Dresses in simple, functional but well-tailored fashion. Carries no personal weapons, but brings an honour guard of dwarven defenders, as well as an attractive but disturbing half-fiend/half-elf woman who sees that his needs are attending to, and that he is kept informed. Some tension exists between the two of them, yet they refuse to speak of it.

Giraji is the last heir of an ancient demon king who conquered a nation, before being slain by his own half-demon children. In recent times, his kingdom was close to disintegrating, when a prophesized divine beast attacked and ravaged the dwarven kingdom that lay next to his own. When Giraji attempted to send aid, his vassals refused, and thus he took up his own arms and set off to fight the beast himself. Leading the remnants of the dwarven army, they confronted the beast, and after a long, bloody battle, Giraji faced the creature, alone, and managed to slay it. Afterwards, he was sworn under the mountain dwellers law to be of dwarven blood, and they built him a new capital in the dwarven fashion, in the heart of a mountain near where his old capital had lain. Inspired by their hero king, the people rejected the influence of the old vassals, and his kingdom was revitalized.


Marasheel, great druid. Female centaur. Past her prime, but still energetic. Knowledgeable, but rather defensive when asked about shortcomings in her knowledge of what is happening. Arrives with her mate, a slightly younger but extremely reserved ranger with an impressive physique, blunt but very perceptive. Also accompanied by a young pixie who has a blink dog for a " pet " , and it is unclear why exactly the latter two accompanied the druid.
 

Shoncieliket (SHON-cee-el-lee-ket)
Unique Advanced (16hd) Half-Fiendish Night Hag, including heartstone. Abilities as if she were herself a full 3-member hag covey. Bardic Music equivalent to a bard of equal level (16th). Advance the caster level of her spell-like abilities to likewise match her HD. When not disguised, appears as a young woman of elfin build and fair features with midnight blue-purple skin, a long sheet of metallic silver hair, featureless white eyes, and a long rat's tail. Retains the flight speed normal to the half-fiendish template, but lacks wings. Shoncieliket is a consummate liar, plotter, and manipulater with little external motivation beyond her own very long-term amusement (think night hag Keyser Soze). She is the puppeteer behind, and posing as a handmaiden of...



Queen Relana Wordsoph
Daughter of the late King Hargrim Wordsoph; deposed noble son, turned pirate, turned pirate king, turned actual king. Her father's exploits were famous... swashbuckling tales of adventure, of endless wit and wisdom, retaking a sorry kingdom for its people... stories that would inspire generations. Stories that since his disappearance and presumed death, his daughter has been working very hard to live up to. Relana does her best to walk the fine line between graceful monarch and devil-may-care corsair, even though neither role comes particularly naturally to her. Where she does shine is money; Queen Wordsoph has an absolutely sublime head for finance and revels in the ink and parchment arena of the negotiations table. Other kings have been romantically described as warrior-poets; Relana Wordsoph is a warrior-accountant.
 
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Welcome
NE Tiefling rogue/Sorcerer

A man of average hieght and build circulates among the crowd, giving the occasional nod or friendly word of greeting in a harsh, husky voice. He is dressed from head to foot in a long black coat. Only a small part of his face remains unconcealed, a pair of eyes with a coruscating, reddish-orange glow. There is a slight odor of brimstone as he passes.

The enigmatic tiefling arms dealer goes simply by the pseudonym of "Welcome." No one knows where he hails from, his real name or indeed, any reliable information on his background or identity. What is known is that Welcome is the person that many go to when they need weaponry both mundane or magical.

The tiefling is gregarious and friendly towards his customers and seems quite likable but cares little for the harm his merchandise causes. He sells to anyone willing to buy, even to opposing groups. He always turns up wherever his wares might sell, appearing and disappearing with equal speed and surprise.
 

Arlinda the Wanderer

N Green Half Dragon Nymph Bard 13

Arlinda cuts a striking figure. She appears as a beautiful nymph with light green scales and horns. She dresses in tight fitting leathers and wields her short sword with skill. But her true calling is the telling of tales. That is what she lives for, the gathering of stories and knowledge. She seems to know a little bit about everything.

Her short sword, Dythonius's Bite, is intelligent and ancient. It shares her passion for knowledge and adds +7 to any knowledge check she may make.
 

Quisling Tham, Human commoner 20. He's the foremost expert on agriculture and small farming. He's older, thin, stooped, with just a fringe of grey hair, but hard and woodpecker lips. He wears sheepskin overalls, no shirt, worn work boots. His hands are heavily callused from years in the field, and he is typically chewing on a stalk of wheat. He thinks little of nobles or adventurer types, a typical response to some airy statement to be: "Heh. Ye couldn't make gravel by bangin' two rocks t'gether. Be starvin' in two weeks if left t' fend fer yerself." When in his cups, he's fond of tellin the story of how Bessie the cow knocked over Jose the miller's lantern and half burned the barn.
 

My world has gotten MUCH more interesting. Who knew? The human commoner is an especially nice touch. I welcome more, including religious leaders.

I'll definitely post about how this goes. Judging from past games, I'll use most or all of these to some extent, and a few of them will take center stage in the spotlight.

Thanks!
 

Pets & Sidekicks

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