D&D 5E The most important roll you will ever make

psimon85

First Post
Well, we are playing HotDQ and RoT. There are only four of us:

*fighter2/blade warlock 6
*me (shadow monk6/warlock 2)
* raging barbarian 8
* thief rogue 8

So it's really kind of an accomplishment we made it this far with a small group and no healing. The battle I died in was against several yuan ti and lizardfolk. Victim of bad tactics and poor luck. The warlock had darkness over the group but moved, leaving me as the only exposed PC. The monsters went, and turned me into a pincushion of poisoned arrows.

The next PC I think I'm gonna play is Graxis, hill dwarf tactician from the famed Boulder squad. Everyone is level 9 now, and the DM is going to start me at the same level. So I'm going with:

Life cleric 5/BM fighter 4. Plate mail and halberd. Pole arm master and sentinel feats. I think the healing will do us good ;)


*Edit* Also, I think it's the only way to look at it. I have no interest in playing a game where you never have the threat of permanent PC death. Might as well not even play combat if that's the case. The threat of losing a PC permanently is what makes me appreciate and have fun with him/her while I'm playing them.
Nice, that's a fun setup with 4 Pc's. Though yeah healing can sometimes be an issue. I am seeing more and more groups without dedicated helping now though.

I like the sound of your new build and the healing will certainly be handy, as will a halberd.

I also appreciate permanent death in any type of game otherwise I see it as a 0 challenge, you can just wade right in with minimal consequence knowing you'll be right back. Seems counter productive to me.

I remember in 3.5 I lost a character saving the party so they could escape. A rust monster was destroying our gear and I had little left, so I opted to jump onto the monster and be a distraction so everybody else could escape. Caught the DM off guard but I knew I was doomed either way.
 

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