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The most powerful class?

Bront said:
Actualy, wizards/sorcers took a big hit with the reduction in spell power. Almost all buffs that were hours long got reduced to minutes, and some spells got capped a bit lower than before.

Right, but who got buffed? Wizards didn't often pump their Str & Con and wade into melee, while Clerics certainly did.

Fighters and such would often receive buffs from Wizards, but in that case it's an overall party power reduction.

(Experience in a 3.0e game of 3rd to 11th level.)

-- N
 

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the most powerful class is the one whose abilities and trsaits are most often the best solutions (or at least decent solutions) to the challenges the GM presents. since the nature and specifics of these challenges will vary greatly from individual campaign to individual campaign, so will the answers.

imagine the different needs for games featuring a war against frost giants instead of an invasion by drow instead of overthrowing a lich king's undead army instead of a quest into remote wilderness regions populated by hostile barbarian/fighter/druid tribesmen and their bestial minions. in each of these a different set of needs and different set of common challenges will be presented and different solutions found.

The last DND game i ran was 3.0 and it ran for three years with levels ranging from 3-16. it had a gnome sorcerer, an elven rogue/wizard, a dwarven cleric, a human druid/ranger, a human monk, a human barbarian, a dwarven fighter, and an elven rogue. Over the length of the campaign, we did not see balance problems of any significance come up. Everyone had plenty of times they were vital to the story and success and times where they were supporting the guys who were. It varied month by month who was in the key roles as the stories did and the challenges the Gm presented did.

IMO, the DnD classes are built with enough differences that if an imbalance is seen in play it is due to the choices of cvhallenges the GM presents favoring one character over another. No DND class is so far above any other that no matter what he is superior, has the better answer, and so forth.

Now, in that campaign i did see several things come out as patterns.

The fighter, barbarian, sorcerer, rogue were very frequently driving the action. By this i mean they did enough damage or had enough impact in fight scenes (not so much other scenes) that it quickly became evident "if i don't stop/counter those characters and what they are doing, they will win this fight." These character did a lot of damage and often could be difficult to damage bac by comparison and when hurting the other guy was the goal of the day, they were often strong enough to simply be the driving force.

By contrast, the cleric and the druid and the monk were characters who were rarely driving the action, but were supportive/useful in almost any situation. They did drive the action in more rare occasions, but not terribly so.

The cleric, in sipte of its many praises here, is IMO a very versatile class, able to have something to do in most situations, but thats not the same as power. The sorcerer and the fighter and the rogue get my bets for being the most powerful, based on 3.0 experience. that said, i understand that each campaign will likely see different answers.

Did this change in 3.5, sure i bet it did, but I really did not see gross differences in the 3.5 classes come in balance wise, so i would be VERY surprised if it has now become so skewed that its not anymore a case of "determined by the challenges the Gm throws." but hey, if it has, then that just makes my choice not to buy into 3.5 even sweeter. :-)
 

All spellcasters moved down on the power scale in the transition, but I also think Clerics "lost" more than the arcane casters, not much more, tho.

Bye
Thanee
 


My vote is for Druid, especially if you're only talking about core classes without prestige classes. Druids and Clerics are pretty close though.

Wizards are also quite powerful at mid to high levels, when they start using all their save-or-die spells. They're very dependent on having other party members around to protect them though. Clerics and especially druids can act fairly independently, but a wizard on his own is dead meat.

Thanee said:
All spellcasters moved down on the power scale in the transition, but I also think Clerics "lost" more than the arcane casters, not much more, tho.
I disagree for two reasons: haste and polymorph other. Plus, two of the cleric's best buffs, divine power and righteous might, got even better in 3.5, and if you add in the monstrosities that are divine metamagic and divine spell power I'd say that they gained more in 3.5 supplements than they lost in the transition.
 

Straight PHB, absolutely the druid, with cleric coming close.

With the expansion spells and feats to the druid in the Complete series, the druid runs away with the prize.
 


In 3.5 I'd say Druid in a wilderness setting, less effective in a town or diplomatic campaign. Cleric is pretty powerful, and in the right circumstances Bard and Rogue are very powerful, at low levels Barbarians sheer combat power can be very efffective, but it it doesn't really suit them for too many other situations.
 


The druid can probably outdo the cleric in dealing damage. But, the druid has nowhere near the cleric's ability to fix things. Break Enchantment, Restoration, Resurrection, Mass Heal, Miracle, even the lowly Make Whole - the cleric has all of these and the druid does not. Both have decent utility (e.g. teleport-like spells) but not as good as the wizard.

When you factor in offensive, defensive, restorative, and utility power, the cleric is far and away the most powerful.
 

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