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D&D 5E The most powerful skill feat is...divine initiate?

Stalker0

Legend
I've been sizing up the various feats, and at first i didn't look at divine initiate as anything special. Then i realized the power of the guidance cantrip.

Guidance is an at will ability that gives you a d4 to any ability check. Now having played 4e i saw the deva in action, and even though that +1d6 to checks ability could only be used once per 5 minutes, it was still amazing just how many checks you can milk out of it. Effectively guidance gives you a d4 on pretty much any skill outside of combat.

So with divine initiative you get the rogue's starting expertise dice on the vast majority of skill checks. And of course, you get another cantrip and a 1st level spell on top of the deal.

For a player going for skills, this strangely enough seems the best way to go about it.

Thoughts? Does that seem strange to anyone else?
 

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Actually its better then an expertise die in that it stacks with expertise die and for all types of ability checks. Still its only a d4 so its not over board. I'm fine with it as an Orison.
 



I like the idea of a cleric being able to bless his companions and give them +1d4 for an action. It is like aid another but from a divine source and at range.
 


This goes far beyond the issue of it stacking with expertise. It can stack with itself. Every character could be sporting the Divine Initiate feat and Guidance and then stack the rogue with a lot of +1d4 to ability score checks.
 
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