Ryujin
Legend
warlocks are underpowered. But they make up for it by being the coolest class.
And yes, implement users are gimped. Where is my brutal rod? Where are my bracers of +2 damage to all my attacks? Where is my high-crit orb?
phb3?
warlocks are underpowered. But they make up for it by being the coolest class.
And yes, implement users are gimped. Where is my brutal rod? Where are my bracers of +2 damage to all my attacks? Where is my high-crit orb?
I would say that, for arcane strikers anyway, Arcane Power largely removed the weapon / implement disparity. Assuming you can swing the 13 Dex for dual implement spellcaster, anyway. The bonus damage from that should overtake the extra damage that weapon wielders get from superior weapons before you hit paragon (just hold onto your +2 implement when you get a +3 one). And that extra damage is multiplied by all the targets you're hitting, for classes that have multi-target spells.
I would go warlock, or at least starlock - I tried playing one for 5 levels and it was hair-tearing frustration.
I think (and looking at responses, I think that this is backed up by others) that it isn't a case of an "Underpowered Class".
What you instead have are some classes with many viable builds (Fighter) and others with just a few viable builds and many subpar/ineffective/situational builds (Warlock). It is hard to build an ineffective fighter (without being deliberately dumb and taking a low primary stat and failing to boost it, etc), but many people have constructed characterful, plausible Warlocks only to discover that, particularly as you advance, they lag in power behind the rest of the party.
So, if we were to redefine "Underpowered" as "having the fewest choices for powerful builds", I think Warlock would be right up there at the top.
Again, I'd say this is a build and/or player issue, not a class issue. Warlords, especially Tactical, are considered by many to be the best leaders, and I know from experience that my low level Warlord is consistently one of the most effective characters in LFR games.Personally, I think warlord is among the weakest, at least at low level (never seen on high level so I cannot say). As a healer, they are the worst, even being surclassed by paladin in some case. As a damage dealer they are lackluster. The buff they gives are subpar to most other leader type buff.
I used a warlord as an NPC for a three player team, as his ability to give other players some spotlight time is usefull for an NPC. But players who tried warlord at my table were always lackluster and behind someone else in every possible way.
The worst was probably the ressourceful warlord because of a similar issue with the starlock, three required stats.
I think (and looking at responses, I think that this is backed up by others) that it isn't a case of an "Underpowered Class".
What you instead have are some classes with many viable builds (Fighter) and others with just a few viable builds and many subpar/ineffective/situational builds (Warlock). It is hard to build an ineffective fighter (without being deliberately dumb and taking a low primary stat and failing to boost it, etc), but many people have constructed characterful, plausible Warlocks only to discover that, particularly as you advance, they lag in power behind the rest of the party.
So, if we were to redefine "Underpowered" as "having the fewest choices for powerful builds", I think Warlock would be right up there at the top.