Aldarc
Legend
This post highlights a problem I have with the D&D alignment system. If I'm playing, I'm playing a character and not an alignment. If the alignments are "little more than short-hand for heroic and villainous archetypes," then they strike me as being wholly redundant and unnecessary feature of gameplay, especially since classes and races/creatures often represent such archetypes in themselves. This is certainly even more true with 5E's introduction of 'backgrounds,' which help position the player's relation to society. Thus this idea of building a cosmology based around this redundant and marginally beneficial (with me being generous) feature of gameplay is detrimental to my experience of D&D, both as a player and a GM.Worth repeating! At least in PS, all of these things have their origins in some validity. I am fond, for instance, of this interpretation of how each alignment sees itself. While I wouldn't necessarily claim it is authentic or canon or anything, I find it very much informs how I approach the alignments in D&D, and is a very thoughtful treatment on how one would "realistically" play these alignments (which are little more than short-hand for heroic and villainous archetypes, functionally).
What I like about abandoning alignment is that it allows you to do all this and more in any setting, and not just Planescape. Hell, Eberron does a good job of this as well in its setting that marginalizes alignment, tosses the Great Wheel like yesterday's garbage, and involves practically no character planar travel.Part of what I really like about PS is that it takes the black-and-white, red-vs-blue, moustache-twirling ugly evil vs. pretty white glowing sparkly good that D&D is kind of made for (what with alignments and demons and all) and turns it right on its ear. It could abandon alignment, sure. It doesn't NEED to, and it actually USES alignment to help cement one of its big themes. When someone tells you that something is Good, it is up to the heroic PC character to understand that Good means different things to different people, and the glowing sparkles with the blue lasers doesn't mean that the person is RIGHT. The Ultimate Home of Justice And Good ain't all it's claiming to be, and only a fool would swallow the brand without question.

Just to be clear, it's not that Planescape is a flawed setting or that it's badwrongfun to like Planescape - no more than those of us who dislike Planescape, the Great Wheel, and alignment - but that this is not our preferred means of obtaining the moral complexity that we want out of our gaming experience.