Holy Bovine
First Post
nute said:DPS = an MMORPG term for "damage per second", usually the forte of melee classes.
OMFG! I was right??!?!?!!
nute said:DPS = an MMORPG term for "damage per second", usually the forte of melee classes.
Emirikol said:The house rules are very short:
1. All 'magical' classes must be paired up with a non-magical class per 5 levels (e.g. Fighter 1st/wizard 4)
2. Certain spells are knocked up one level (e.g. fly, invisibility, and some spells I know players can find more interesting versions of in those other books everyone owns)
That's it actually. That's not what I consider "very heavy house rules."
jh
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Holy Bovine said:So none ever gets 9th level spells (or 8th? I think since they would be limited to 15 levels of a spellcasting class) and some of the more powerful low level spells get bumped up a level (I'm sure that is not a short list). That is actually quite a major shift in power as a lot of people feel 8th level spells and up are where wizards get their major power boost over fighter types.
delericho said:Low magic-item D&D can be made to work, but it either requires significant forbearance on the party of the players, very heavy house-rules, or for all the players to run spellcasters (or, for none of them to do so). Once you find yourself going in that direction, and you not better off just playing "Iron Heroes", or some other game built to assume low magic items?
el-remmen said:Also, It may be my own short-coming, but I never understand when people say what "reason" do you have to play a fighter in that kind of game, as if everything needs an in-game mechanical reason.
Holy Bovine said:So none ever gets 9th level spells (or 8th? .
Darrell said:Exactly. "What reason do you have to play a fighter when...?" "Because I want to play a fighter." The player in my campaign who plays the halfling bard/wizard plays that character because she wanted to play that character concept. The character also has her highest score placed in CHA, and her STR and WIS are, in the opinion of many people I've talked to on these boards, 'unplayable' (both scores are 8). The player who plays the dwarf fighter plays him because he wanted to play a dwarf fighter. There doesn't have to be a 'rules-bound' reason for playing a character.
Regards,
Darrell
RichGreen said:Hi, I've been running Skull & Bones, Green Ronin's d20 pirate game, which has very little in the way of magic items. The main issue has been with the D&D monsters I've used which are much much harder if there is no access to magic items. For example, most PCs cannot do enough damage to penetrate even DR 5/- a lot of the time. I've had to read each monster very carefully rather than relying on CR. Most of the time, in a normal D&D game, magic items make the game more fun, both as DM and player! Cheers Richard
Er, says who?Emirikol said:The classes are supposedly balanced on their own without magic items.