tomBitonti
Hero
I am having two responses to the thesis as originally presented.
Before presenting these responses, I should ask, what do we mean by "resistance to change"? I am seeing a number of behaviors that we might see, in the case of adopting the new edition:
1 Want to try it, tried it, didn't like it.
2 Want to try it, tried it, did like it.
3 Want to try it, didn't try it, don't think they'll like it.
4 Want to try it, didn't try it, do think they'll like it.
5 Didn't want to try it, tried it, didn't like it.
6 Didn't want to try it, tried it, did like it.
7 Don't want to try it, didn't try it, don't think they'll like it.
8 Don't want to try it, didn't try it, do think they'll like it.
Of these, the odd responses fit "resistance to change" (but not all to the same degree). I note that there is a counter issue that falls out of the cases: One who adopts 4E even though it turns out to be, hypothetically, a poorer game.
In response to the initial thesis:
First, resistance to change (in a bell-curve) is probably a functional behavior in many, but not all, circumstances. Following, the example that was provided (counseling people to change their work habits), probably preselects cases where the behavior is not functional. That is to say, I'm not seeing evidence that resistance to change is not correct behavior, and if there is a tendency to resistance, I think that one can argue that this is probably correct in most cases.
I will posit, however, that the EnWorld community was tending to the early adopters side of the bell, and was eager to see the shiny new stuff (4E). Therefore, the resistance to 4E is curious.
Second, an actor who is presenting a change (in this case, WotC presenting 4E) has a careful burden of navigating change responses. That is, presentations must be true, forthright, and non-impositional. I presume that most folks have a fairly reactive and negative response to untrue, couched, or impositional statements. (A response that I find to be entirely rational .) Any of these features will quickly push the response from the early-adopter side towards the no-way side of the curve.
Then, a response which is to resist change (that is, to resist 4E) can be argued to be a correct behavior, and not a non-functional response by the community. Rather, the behavior is a result of features of 4E and its presentation.
Before presenting these responses, I should ask, what do we mean by "resistance to change"? I am seeing a number of behaviors that we might see, in the case of adopting the new edition:
1 Want to try it, tried it, didn't like it.
2 Want to try it, tried it, did like it.
3 Want to try it, didn't try it, don't think they'll like it.
4 Want to try it, didn't try it, do think they'll like it.
5 Didn't want to try it, tried it, didn't like it.
6 Didn't want to try it, tried it, did like it.
7 Don't want to try it, didn't try it, don't think they'll like it.
8 Don't want to try it, didn't try it, do think they'll like it.
Of these, the odd responses fit "resistance to change" (but not all to the same degree). I note that there is a counter issue that falls out of the cases: One who adopts 4E even though it turns out to be, hypothetically, a poorer game.
In response to the initial thesis:
First, resistance to change (in a bell-curve) is probably a functional behavior in many, but not all, circumstances. Following, the example that was provided (counseling people to change their work habits), probably preselects cases where the behavior is not functional. That is to say, I'm not seeing evidence that resistance to change is not correct behavior, and if there is a tendency to resistance, I think that one can argue that this is probably correct in most cases.
I will posit, however, that the EnWorld community was tending to the early adopters side of the bell, and was eager to see the shiny new stuff (4E). Therefore, the resistance to 4E is curious.
Second, an actor who is presenting a change (in this case, WotC presenting 4E) has a careful burden of navigating change responses. That is, presentations must be true, forthright, and non-impositional. I presume that most folks have a fairly reactive and negative response to untrue, couched, or impositional statements. (A response that I find to be entirely rational .) Any of these features will quickly push the response from the early-adopter side towards the no-way side of the curve.
Then, a response which is to resist change (that is, to resist 4E) can be argued to be a correct behavior, and not a non-functional response by the community. Rather, the behavior is a result of features of 4E and its presentation.