buzz
Adventurer
Sure. I think the issue is just the degree to which you weight one or the other. I tend to agree with Jacen that +10 for player performance is a wee bit much.Raven Crowking said:"A good rpg challenges both the player and the character."
Looking at the SRD (sorry, no PHB in front of me), it says "You can change the attitudes of others," and in opposed checks, "the winner gains the advantage." It never says anything about Diplomacy insuring an outcome, only that it affects attitude. Also, unlike Bluff, Diplomacy never addresses the content of the PC's argument, i.e., modifiers for believability or risk. Diplomacy is solely about your delivery.Raven Crowking said:Where does this come from?!? I couldn't find that in the RAW.
Raven Crowking said:And, I would argue, if someone is doing something for you, you are far more likely to wish them well. Remember, per RAW, those attitude adjustments are important not for how the character feels but for what the character does based upon how he feels.
All the adjustments do is, basically, give the DM an idea of whether the NPC likes the PC or not. Whether the NPC likes them enough to, say, lend them 10,000gp is still a DM call.
Well, they are as far as Diplomacy reads to me.Raven Crowking said:Sure. But, so what? These things are not mutually exclusive.
I've certainly considered it.Raven Crowking said:Then you ought to houserule, like me.![]()
