Raven Crowking
First Post
DonTadow said:Isn't most of the game up to the DM? From how the adventure proceeds to what happens next.
Indeed it is.

DonTadow said:Isn't most of the game up to the DM? From how the adventure proceeds to what happens next.
Raven Crowking said:Dynasties & Demagogues is pretty good. I like the Maze of Bureaucracy trap.![]()
This is kind of what the Duel of Wits rules from Burning Wheel are all about. If fact, they are essentially structured just like the rules for Fight! (i.e., combat).tzor said:Role playing social skills should come through tactics, mediated through the dice embellished by grand fluff.
Originally Posted by LostSoul
Talking about meta-mechanics in that other thread, there's an easy one to apply to Diplomacy checks or whatever. From Burning Wheel, which I'm sure buzz is familiar with.
Player states his intent - what does he want? Then he describes how he's doing it. How he does it determines what he rolls to get what he wants. Could be Bluff, could be Diplomacy, could be Knowledge: Nobility, or whatever.
buzz said:Yeah, this is exactly what I'd like to see.