You can think of your character any way you like... how you can play them is another story....replicant2 said:It's incredibly limiting to think my character is only a pale reflection of me, the player.
Nice sentiment, but not really relevant here, besides, your personal limits circumscribe your imagination.I'd rather use my imagination and transcend my own personal limits.
No, I get that. I really do. In the M&M game I'm in I play a chubby Latino kid from LA who's the Egyptian God of Mexican Wrestling. Also, a Catholic.This is the elemental piece you don't seem able to grasp--when I play a character, I want to play someone larger than myself, larger than life, with abilities far greater than my own.
In real life I am none of those things.
Because ultimately, D&D is a game, not just an exercise in adolescent power-fantasizing (wait, I say that with love). All games involve skill...Why should my character be limited by what I, the player, can perform?
...unless, of course, they don't. But then if that's the case why would you play?
Let me ask you this: What do you think the role of player skill should be?
You could just talk...Why shouldn't players who favor role-playing over combat have a mechanic to reflect that?
I find it ironic that people want to simulate the one thing in RPG's you don't actually have to.
Actually, I don't remove the die roll. Not entirely. My players can roll if they want to.If you remove the die roll... snip
That's a valid criticism and I don't really have an answer for it. It isn't fair. But I decided a long time ago that when I DM, I'm not going to discourage player input. I'm not going to quibble over whether an INT 8 PC could come up with the plan their player described, or if a CHR 6 half-orc PC could deliver the persuasive speech that just rolled off of their players tongue.Sure, he can play them and role-play them to the hilt, but by adjudicating everything by DM fiat, as you've espoused, he is on the exact same playing field as the combat-built barbarian, who can also role-play every encounter as a suave sophisticate should he choose. Does that strike you as fair? Why should a player ever put points into diplomacy, or intimidate? They become wasted skills, by that line of reasoning, and the player would be best served taking tumble or spot.
I want to encourage creative play from engaged players. If that means the characters actions don't always map to their written abilities, so be it.
It is just a game, after all.
Again, I will accept a die roll to resolve a social encounter. I'll also resolve encounters by dice-free roleplaying, because sometimes that's more fun.So you accept that, despite brilliant tactics and positioning, your fighter can still miss on 10 consecutive die rolls in a combat, yet you won't accept a dice roll determining a role-played social encounter.
Why?Every aspect of the game should include a margin of luck
If the players are happy running on pure narrative, just telling the DM their actions and listening to the results, why do dice have to be involved?
Last edited: