The Neutral Good Thief (yes, he's a Rogue)

Neutral Good is the 'most good' alignment, where your actions would be concentrated on servicing the cause of Good regardless of whether you had serve Order or Chaos. It seems your character is pretty far from NG.

2- Stealing is not an evil act. I don't steal bread from hungry babies, I steal gold from people I run into, or items from a shop that I can't afford. So far, all I've taken was healing potions that the party couldn't afford to pay for.
Um, stealing is wrong. Bad. Not good. Stealing for a good purpose (stealing a healing potion that a greedy merchant is withholding so that a sick person might survive) would probably be acceptable if you later paid back the debt in some way, but stealing just because you can't afford to pay for something? Probably not enough for an automatic alignment change, but certainly a black mark against him.

So, what, stealing gold from people you run into is not an evil act? Where in the world did you get that idea? Most people need that money for day-to-day life. A CG character could probably justify it if the person had vastly more gold than he would ever need, and a NG character might even help him if that gold was going to go to some good purpose (to a poor healing temple, or to the families the evil duke has put out of their homes, etc), but a NG character isn't just going to steal from people for no reason.

3- I am not Neutral (on the axis of good/evil) because I will not do anything that is EVIL. It may not be "right" or altruistic, but it's still not evil.
NG will do the most right and altruistic thing possible. If the druidess detected as an evil creature and was in the process of harming your party.. you should wade right in there. You might wait and see what she was going to do, but by the fact that she IS Evil, most of her acts are going to serve an evil purpose in some way, shape, form or fashion.
 
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I'd probably say Chaotic Good.

Nevertheless, if you were in my game, I'd say: "To hell with your alignment, just play your character how you want! You've developed a personality for your character and you deserve to be able to play it with no one restricting you or with you worrying about whether you've played this-or-that alignment correctly." ;)
 

DragonShadow said:
I am not Neutral (on the axis of good/evil) because I will not do anything that is EVIL. It may not be "right" or altruistic, but it's still not evil.

Ahh, yes, but there is a form of evil that exists in the "indifference of good men."

Go rent the movie Boondock Saints. They touch on this subject...and it's an awesome flick that I can't recommend highly enough.

But more importantly, play your character the way you want. If it means you change your alignment, so be it.
 


I'd also say you are more like neutral. I don't see stealing as evil, more like chaotic, btw.

The paladin in the druidess example would probably lose access to his detect evil immediately and should learn hard to understand how to not abuse this ability.

Bye
Thanee
 

I see routine use of DETECT EVIL as unkind and somewhat un-Paladin-like, since it involves suspecting the worst about a person. My paladin never used it until he witnessed some evidence that someone was evil.

It's like being frisked by a cop, IMO.

Tony
 
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Thanee said:
That's not what I said.

Bye
Thanee

Sorry, Thanee. I just removed your quote from my earlier post. I wasn't trying to put words in your mouth, but I see how it could look that way.

Tony M
 

Your rogue is Neutral Neutral. Change the alignment written on your character sheet and continue gaming. Though don't be surprised when the others in your party eventually refuse to back you up or pull you out of trouble. You apparently are quite non-chalant about *their* safety and well being.

Being Good alignment means being/doing/acting Good. Not just acting not-Evil. Your rogue (in the examples you've given) has done nothing Good, and in fact is wanting to rationalize stealing -- taking from someone else for no other reason than for your own selfish benefit is nowhere near Good.

Quasqueton
 

A good point is brought up here - the point that if you don't play as a team player, expect your team to drop you pronto.

Counter to that - if a character doesn't play as part of the team, drop him pronto.

It solves a lot of the standard problems with D&D and chaotic neutral and evil characters.
 

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