TerraDave said:
Is this really working?: My guess is that this system is going to start to fray. Or already is. All classes have a lot of things in common, more in past editions, but at the same time, a wizard is really not like a warlock in flavour, and paladin is only kinda sorta like a cleric. In terms of role, as they go forward it will probably also start to blur, ie druid may not fall clearly in one role.
I don't know that it is accurate to call the role breakdown a "system"; I see it more as a rubric - a way of generally evaluating the role / purpose of the class in combat. Clearly there is some wiggle room as we can see that both the cleric and the warlord in R&C are pretty heavily armored and thus could probably survive well on the front lines. Additionally, some of the curse "debuff" effects of the warlock clearly have controller implications. Still, knowing that a class is a defender vs. a striker can help inform the overall types of abilities the class is likely to have and where in the party they are likely to be.
It may be easier to approach it like the Myers-Briggs or Enneagram personality sorters: you have points toward various categories and the ones that are highest are the ones you "are" when in reality it is (thankfully) far more complex than that.
A paladin might score 5 as defender, 3 for leader, and 1 in both controller and striker while the fighter could be 7 defender, 2 striker, 1 leader, and 0 controller.
Also, they have mentioned (in R&C for one) that druids will not be the same in 4e as in 3e. They are going to emphasize the shapechanger aspect rather than the spell caster / summoner aspect (IIRC). Still, whether shapechanger or summoner, I think there is strong leanings toward controller.
IMO, to try to turn the roles into a hard and fast system is missing the point. It is a form of shorthand to help understand interclass relationships: not a class - subclass system designed to shackle different characters to just healing, fighting, backstabbing, or artillery. That system already exists: 2e
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