The New D&D Adventure Is - Tomb of Annihilation!

Tomb of Annihilation is in the Forgotten Realms set in the Lost Continent of Chult - Away from the Sword Coast (the hosts of the live stream are very interested with undead dinosaurs). Acererak is, as many predicted, the source of this plotline as the Archlich is more or less "eating" resurrection magic from the rest of the Forgotten Realms and causing a zombie apocalypse. Pendleton Ward from Adventure Time is a creative consultant on this adventure.



More updates will be coming through the Dungeons & Dragons marathon live stream live on Twitch throughout the weekend.
 

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Szass Tam or Larloch I feel would work a bit better as they are already FR baddies. Still Acererak the Arch Lich should have some cool imagery associated with him.
 

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Well, he can't be an archlich - they're good guys! I suppose the team forgot about these guys when they wrote that description, and they just meant a more powerful lich.

Actually, a redeemed (and archlich) Acererak would be a pretty nifty twist.

Overall, I'm hoping (pipe dreaming) that this book will be 80+% sourcebook and a 5 level (max) adventure. Maybe for levels 10-15.
 

One thing about using Chult is definitely its ability to be re-skinned in other campaign worlds, as a "mysterious jungle region" is an old D&D staple. I imagine that this AP will be easily adaptable as taking place in the Amedio Jungle or Hepmonaland in Greyhawk, or in Xen'drik in Eberron.

With the "Isle of Dread" link, I think almost certainly Amedio jungle. Isle of Dread is sort of north-west of Sassarine I seem to recall, and Amedio is just east of Sassarine. And it's pretty much an uncharted jungle where hunters occasionally bring back the trophies of strange creatures found there.
 

But 5E is the current edition and FR is the current default setting. Kvetching doesn't help.

I don't really mind Forgotten Realms, but it is factually incorrect to say it is the default setting, since the WotC employees have consistently stated that the multiverse, not the Forgotten Realms, is the default setting.

Sure, it is the adventure and transmedia product focus, but that isn't the same thing as a default setting.
 

Actually, a redeemed (and archlich) Acererak would be a pretty nifty twist.

Overall, I'm hoping (pipe dreaming) that this book will be 80+% sourcebook and a 5 level (max) adventure. Maybe for levels 10-15.

While an 80% sourcebook would be nice, I doubt even the most hard-core Realms lore fanatic could come up with 200 (useful and meaningful) pages on Chult.

I assume it will follow in the footsteps of OotA and SKT and go:

1. Introductory adventure
2. Large "sandbox" section describing the geography of the region the adventure takes place (we may get some extra background historical info since Chult wasn't covered in SCAG like the areas in the other two APs)
3. Modular chapters that can be ran as an ongoing adventure or be taken out individually for shorter adventures or homebrew use.
4. Finale.

So I imagine we'll be seeing say 30 - 50 pages of sourcebook-type material in this, if past history is anything to go by...
 


I don't want to derail this thread with anything political, but the classic "cannibalistic natives killing and eating the explorers" isn't the most flattering depiction of dark-skinned tribesmen out there.

Well, in Chult, the local humans tend to avoid that sort of trope.

The less savory aspects of the stereotypical "primitive natives" get shunted off to the Batiri, who, as goblins, are still acceptable targets for that sort of thing...
 

Ugh. I hope it's not another special cover. Once was a neat gimmick. Two gets annoying and stops being special.

I actually hope it is another special cover and that WotC have another one that looks good. This is a rare miss for the WotC Art department, usually they knock this stuff out of the park
 

There are 1.3 million people watching the live stream in the middle of a Friday night.

Wow!

edit to add
Uh oh sorry. 6~7 thousand. The 1.3 million was total views.

Eh... get off my lawn!

:)
 
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