The Shaman
First Post
I didn't have a truly "Asian" part of my 1e HB setting, so ogre magi, rakshasas, and hobgoblins became a part of my "Arabian" lands, where I set many of our adventures. I liked them as antagonists.Scribble said:I was never a huge fan of the OM to begin with. Just never fit in with my games I guess.
I agree - the brighter members of their kind would use their abilities to waylay adventurers (who usually had the best loot, of course) by luring them into traps using their plethora of abilities, to enslave them and take their stuff.Scribble said:My point about the lair filled with slaves was that since the MM mentioned you'd find them in remote areas... it makes me think of this OM living in a cave decked out in elegence stolen from humans with drugged up (charmed) slave women around him at his beck and call... (almost like that scene at the begining of The Shadow... But replace Alec Baldwin (what HE done lately???) with an Ogre Mage...)
I agree that each dungeon master's distinctive take is preferable to rote presentations straight from the monster books - a monster than a dungeon master likes and has a feel for will make for a much better encounter or adventure, IMO.Scribble said:But that's what *I* saw... which is the thing about flavor text... it can be wildly different from one person to the next, which is why I can't dissagree with a redesign based on my visualization of a monster. (Kind of like when I see a movie based on a book I've read.)...I can agree that a discussion of how to play the monster distinctive from other similar monsters is a good idea. To a degree. I'd rather not see people feel as if they're being forced into a particular concept of flavor, but a suggested role would be cool...
One the other hand, with a little guidance such as showing how its abilities work together, a dungeon master might discover that a monster is much cooler than s/he originally envisioned.
I don't necessarily disagree - it makes me a bit sad though when really cool stuff gets overlooked because of the emphasis on getting the stat block right.Scribble said:As for the stats, I think there definitely SHOULD be a big focus on the stats. The numbers and math problems are the essesnce of the "game" aspect of the game. The flavor is what everyone else adds to it.