Aholibamah
First Post
Note: This is more of a campaign setting than a campaign world. I would appreciate advice or any ideas from anyone who is kind enough to take the time to read it.
New Edom is a small republic which is the main focus of my campaign. It is surrounded by other lands and nations in the western half of a large continent that apart from some surrounding islands appears to be the only known land in the world. The other half of the continent is shrouded in mystery and is divided by a huge almost impassable mountain range.
The main lands that the campaign mentions are as follows:
Drennan: A Celtic type confederacy of minor kingdoms and principalities under an overking named Cleothas I. The Duchy of Deva is a part of this overkingdom.
Yasg: the most ancient of human civilizations, claiming that its rulers are descended from dragons.
Svartaheim: a kingdom to the north of New Edom, ruled by Dwarves
Carnmag: a principality of Wood Elves
Nibelheim: a small kingdom ruled by Gnomes
Alfheim: a land of high elves largely surrounding the forest city of Raith Immel and the lake island city of Lioslinn.
Goblinland: once the kingdom of Belerion it is now overrun with humanoid tribes, giants and other monsters
At this point of my campaign there has been war for several months following an invasion of New Edom by forces under one of the King of Drennan's marshals, Duke Anderman of Deva. He also rallied many barbarians of outer lands and humanoids to follow him into war. Two thirds of New Edom have been conquered, including the main port of Harbourtown and the inland city of Glasstower. The capital, Touchstone, is under siege at present. Fineberg, the easternmost city, was under siege but the siege was broken thanks to the heroism of certain adventurers in the service of General Sarai Carmel, and also due to that worthy's excellent defense of the city.
(I intend to post a few separate posts below which describe the general situation and the area of play)
New Edom is a small republic which is the main focus of my campaign. It is surrounded by other lands and nations in the western half of a large continent that apart from some surrounding islands appears to be the only known land in the world. The other half of the continent is shrouded in mystery and is divided by a huge almost impassable mountain range.
History of New Edom:
The Tale of the Republic
Edom was originally formed from various people including aristocrats and their families and followers who were settling a wild country, refusing to abide under a tyrannical magocracy. A number of the first arrivals had made a daring mountain crossing that took almost two years and made the term 'mountaineer' one of pride. The land they had settled was largely wooded hills and partly mountains, bordered by a great swamp and a river to the east and a rather rocky coast to the south. With difficulty they resisted goblin attacks and managed to settle, partly with the help of dwarvish and gnomish countries nearby.
The strongest of their leaders was elected king in what they were able to arrange for ceremony. However this King, Obed, proved to be a tyrant. He made use of a group of psionicists (who were called the King's Witches) to spy on and influence others. His cruelty grew great and almost legendary--largely out of his paranoia of overthrow. His taxation and misuse of power was monstrous, and encouraged among his followers. What the king feared came to pass. It was three humble figures--one a disgraced wizard and aristocrat, enslaved by means of a magic collar--one a gladiatrix, one a fool at the king's court--who brought him down. They formed a plan, seeking out malcontents and finding places to hide weapons, and on the day of a great feast struck.
The one who struck the blow that slew the king was that of the fool, Touchstone, who was in fact a clever and wise man and proved so much so that he was asked by the people who should become king. He replied that there should no more be kings nor slaves in Edom--but that a New Edom should be made in which all, man or woman, were free. This did not sit well with all, though his comrades supported his views and in a final fight the remaining aristocrats and their families were slain or forced to flee.
It took much figuring and wondering to make the Republic. First of all it was determined that all who had come of age as recognized by owning property or fulfilling the terms of their trade should be able to elect representatives to a Great Council. In turn this council would elect officers of state: a council of Lords who would be worthy citizens, acting as chief judges and executors of the will of the nation in diplomacy and war. A council of representatives of the towns and villages who would decide fairly matters of who should hold office and what taxes could be used. A council of guildmasters so that there would be fairness throughout the land in trades. A council of magistrates who elected by the rest of the council would determine interpretation of the criminal and civil laws. Finally, a war council to keep ready the land's defenses.
Elected to the first council of Lords were: Touchstone the Fool, Aholibamah the Mage, and Sif the gladiatrix. For a new banner the people of the Republic of New Edom made a flag of deep blue on which were embroidered three white stars, one for each of the founders and leaders of the freedom of the people.
- from The Glorious History of the Republic by Jon Crowl.
The main lands that the campaign mentions are as follows:
Drennan: A Celtic type confederacy of minor kingdoms and principalities under an overking named Cleothas I. The Duchy of Deva is a part of this overkingdom.
Yasg: the most ancient of human civilizations, claiming that its rulers are descended from dragons.
Svartaheim: a kingdom to the north of New Edom, ruled by Dwarves
Carnmag: a principality of Wood Elves
Nibelheim: a small kingdom ruled by Gnomes
Alfheim: a land of high elves largely surrounding the forest city of Raith Immel and the lake island city of Lioslinn.
Goblinland: once the kingdom of Belerion it is now overrun with humanoid tribes, giants and other monsters
At this point of my campaign there has been war for several months following an invasion of New Edom by forces under one of the King of Drennan's marshals, Duke Anderman of Deva. He also rallied many barbarians of outer lands and humanoids to follow him into war. Two thirds of New Edom have been conquered, including the main port of Harbourtown and the inland city of Glasstower. The capital, Touchstone, is under siege at present. Fineberg, the easternmost city, was under siege but the siege was broken thanks to the heroism of certain adventurers in the service of General Sarai Carmel, and also due to that worthy's excellent defense of the city.
(I intend to post a few separate posts below which describe the general situation and the area of play)
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