Melkor
Explorer
So I picked up the new Gamma World box and several booster packs of cards today on my lunch break. I didn't have too long to skim through it, but I had a couple of observations and I wanted to see what you folks thought.
Character Origin - As mentioned in the Wizards preview, origin is determined by rolling 1D20 on a table two times. If you get the same result twice, you are an Enhanced Human. Otherwise, you can could end up being a Pyrokinetic Rat Swarm or an Empath Plant.
I don't know how fond I am of some of the options here, and was just wondering if it has been mentioned anywhere if there will be more origins included in the planned GW supplements?
Mutations and Artifacts - From what I remember, a player builds a deck of 7 Mutation and 7 Artifacts. Mutations are discarded after every encounter (or an "Alpha Flux") and re-drawn. Artifacts may have to be discarded, or might get to be used for a while depending.
Not sure I like that regarding mutations either. How much would it change the game if you didn't make your players re-draw after every encounter, and only made them draw for the "Alpha Flux?"
Cards & Boosters - Again, not a fan, and I had to grit my teeth to purchase the boosters I did because I know if they sell well, they might become a staple of WotC roleplaying products for the foreseeable future. That said, including the six boosters I bought, and the one that is included in the box, I only counted 4 duplicate cards (out of 56 total).
Since I am not a huge fan of 'fiddly bits' in games, I was thinking of just creating roll-based tables for determing random mutations and artifacts. Sadly, a released list of all cards and their effects would defeat the purpose of selling cards, so I will only have access to the information on the cards that my players and I actually purchase...and knowing my players, that means I will only have access to the cards I purchase.
That's all for now. Cheers.
Character Origin - As mentioned in the Wizards preview, origin is determined by rolling 1D20 on a table two times. If you get the same result twice, you are an Enhanced Human. Otherwise, you can could end up being a Pyrokinetic Rat Swarm or an Empath Plant.
I don't know how fond I am of some of the options here, and was just wondering if it has been mentioned anywhere if there will be more origins included in the planned GW supplements?
Mutations and Artifacts - From what I remember, a player builds a deck of 7 Mutation and 7 Artifacts. Mutations are discarded after every encounter (or an "Alpha Flux") and re-drawn. Artifacts may have to be discarded, or might get to be used for a while depending.
Not sure I like that regarding mutations either. How much would it change the game if you didn't make your players re-draw after every encounter, and only made them draw for the "Alpha Flux?"
Cards & Boosters - Again, not a fan, and I had to grit my teeth to purchase the boosters I did because I know if they sell well, they might become a staple of WotC roleplaying products for the foreseeable future. That said, including the six boosters I bought, and the one that is included in the box, I only counted 4 duplicate cards (out of 56 total).
Since I am not a huge fan of 'fiddly bits' in games, I was thinking of just creating roll-based tables for determing random mutations and artifacts. Sadly, a released list of all cards and their effects would defeat the purpose of selling cards, so I will only have access to the information on the cards that my players and I actually purchase...and knowing my players, that means I will only have access to the cards I purchase.
That's all for now. Cheers.
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