Speaking of failed mechanics from 3E returning, is there something I am missing, or is there not much reason to play a fighter over a war domain cleric?
I mean, the expertise thing is kind of nice, but generally it looks too weak and limited to me (Cleave is the only one I like very much, but that's only a single, inflexible build). Now, divine favor, a 1st-level cleric spell, can give the cleric +2 to attacks and checks for a whole encounter pretty much! Incidentally, the one thing that might swing it the other way, casting it on the fighter, doesn't work, because it's self-only. Oh, and you get to make an attack as part of casting it.
The war domain cleric also gets all of the same 1-handed weapons as the fighter, and all of the same armor proficiencies and a shield. It's slightly more fragile HP-wise, but you have healing to compensate. Did I mention the cleric actually has as many spells prepared per day as the wizard? It's deceptive, but the way the domain entry is worded, you get those spells on top of your others. So you don't get to choose one of them, but you still have pretty good flexibility due to how cleric casting works (prepare spells and then cast any combination of them, no need to learn spells ever).
The fighter may have slightly more raw damage than a cleric without its spells, but that's it. I can't imagine why I'd want to play a fighter over a war domain cleric. I'm dreading the return of the CoDzilla, and it's starting to look like it may happen again.