arnwyn said:
Absolutely. Maybe not Birthright, but right now I'd *really* like kingdom-running rules for PCs, including population growth, resource management such as forestry and mining, taxation rules, upkeep/infrastructure rules, and "general happiness" rules/modifiers for the populace (from "fanatic" to "revolt", for example!). And, of course, a d20 mass combat system.
I don't know about anyone else, but at 15th level, my players get pretty tired of constantly beating on monsters, and while exploring the Planes (and spelljamming, etc) is a blast, too much of it can result in some monotony. They want to run their own little barony, starting from scratch (build their stronghold first, then build a road to the nearest trade way/settlement, then have an inn or tavern spring up, then a village, etc) - during which time the PCs still have to adventure to defend their little realm (opportunities for both dungeon hacking and political adventures with neighbors).
I'm trying to (slowly) develop the rules myself, but I've discovered these days that I have way more money than time... :/ Ah well, wishful thinking!
Crothian said:The mega adventure and campiagn setting all about: Orc and Pie.
Chun-tzu said:
Somehow, I got the short end on that stick. I placed my order on one of the last days that the Epic Level Handbook was selling for that price, but never got it. Got an email last Friday saying that it's still not in stock, but they're trying (translation: they want me to cancel, because they don't want to sell it for that price). Seeing as I'm not very anxious to get it, I'm willing to wait more.
Olive said:
alright then... lets start a campaign!!!
i reckon the biggest problem would be who to write it. james wyatt was interested in asian culture. what great game designer is interested in arabic/persian/mid eastern culture?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.