The Next BIG THING? Dynamic Adventure Generation


log in or register to remove this ad


Neat idea!

Still a little quirky. "A widow ##MONSTER1## and her two sons live near the mouth of the main cave." Huh?

So, with a subscription, would you be able to try each adventure in as many different configuations as you would like?
 
Last edited:

I don't see any download at all, and there's no way I can see to avail myself of the beta trial subscription to check it out :(
 


Pretty cool, though some errors:

1. For APL 7 party, Ogre sons are listed as Orcs.
2. For APL 4 and APL 7 party, Kobold chief is described as "casting shield, then magic missile, then switching to his wand." Problem is, he doesn't have a wand.
3. For APL 4, Ukri is described as "casting bless from his necklace". He doesn't have a necklace (it does appear at APL 7).

There were a couple grammatical errors, though I don't recall where. I just remember seeing a few "it's/its" issues and similar mistakes.

But that's why it's called a Beta. :)

On the whole, I think direkobold has a fantastic core technology. Looking forward to keeping an eye on these guys.

-z
 

Psion said:
Still a little quirky. "A widow ##MONSTER1## and her two sons live near the mouth of the main cave." Huh?

That's why I started with a beta test :-) Any chance you'd e-mail me the level and number of characters you were using when you got that little bug at eol@direkobold.com?

So, with a subscription, would you be able to try each adventure in as many different configuations as you would like?

Essentially yes, initially if you need to generate the adventure a thousand times before you get exactly the one you want then you would be able too. If people started to abuse it I might set a cap, but even then it would be in 20+ range.
 


I think another useful addition to the Xenogenic system would be the ability to customize the monster palette. For example, instead of an adventure filled with goblinoid creatures, perhaps the DM would prefer one filled with lycanthropes (were-creatures), or normal animals, or evil humans, or whatever. The organizational complexity is admittedly a bit daunting (because it multiplies the number of customizations by, um, "a lot"), but if this can be surmounted, you would have an even more flexible, useful system.

Thoughts?
 

Remove ads

Top