The Night Below - your experiences?

I'm a player in this and we are almost finished (2 or 3 more sessions, I'm guessin'). The DM updated it to 3.5 with the help of people here on the internet.

We have been playing it 2 years now. But we rotate with 3 to 4 DMs. Each DM with their own campaign.

I'm glad it is almost done. My character has died 3 times. All to save or die effects. My character is just short of 19th level.

It has some good points, but don't DM this unless your group loves major dungeon crawls.

I can say with conviction that it is awesome to finish something so daunting.


Peace and smiles :)

j.
 

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I DM'd a group part way through. Act 1 was good, and Act 3 seemed good (we kind of skipped ahead to get that far so things got a bit messed up, but that section seemed like it'd be really interesting to run), but Act 2 just drags the whole thing down. It's too long, and most of it is only tangentially related to the overarcing plot. It's like a bunch of pre-developed random encounters.

I was thinking of doing a converted Director's Cut run through NB with my current group.
 

Thought this was a great module, just from the read through. I ran part of book 1, then my players thought they figured out where the bandits/cult would be laired. They guessed right and found the evil cult several levels too soon, and it ended in a TPK.
 

We made it to a dragon encounter, which we walked through. It was fairly anticlimactic.

Then we encountered a few Grell, and didn't happen to have anyone in the party who could survive 10 saves vs. Paralysis a round, so it was a wipe-out. Pretty much ended our enthusiasm and we played GURPS Supers instead.
 

I ran Night Below back in the late 90s.

Nico - male wood elf ranger (half-drow, no special powers... long story)
Allanon - male human priest of Mystra
Mistry - male human mage
Lothar - male human paladin
Rufus - male halfling fighter/thief
Drugar - male dwarf fighter

We made it to the Underdark lake where the aboleth dwell, even adventuring with none other than Dove Falconhand for a time. In their explorations of the surrounding caverns, they stumbled upon an ancient dwarven tomb. Their greed led them to deeper excavations (despite the protests of the dwarf...). Even when they came to the vault with "Great Foe" inscribed upon the adjacent wall, the wizard shattered the old wards locking the vault, and a drow lich was awakened. Long story short: TPK. :\ The party priest (Allanon) had to leave early (some clerical teleport/dimension door-type spell), before the poo hit the fan, so his PC was the only one left.

I read about the "Great Foe" angle in one of the FR sourcebooks. I forget which one, but it stated that some dwarven cultures are known to entomb their greatest foe along with the honored dead, so I used that in the game.

At the next game, Allanon scried the party, learned of their fate, buffed, and opened a doorway to the lich's tomb (as the lich couldn't leave due to other intact wards). With half his spells and no spellbook, the lich was unable to study, and only had what few spells left since the destruction of the tomb robbers. With the translocational portal open, Allanon dumped four fireballs into the tomb, crisping the lich but not destroying him. The priest stepped through the portal and into the tomb, and a brief spell exchange led to a grisly melee. Allanon prevailed ultimately, and didn't spend time searching for his phylactery (which could be anywhere on or under Faerun). He then healed himself and searched for the party bodies. They were gone, spirited away by a demon summoned by the lich to an unknown location for some unknown reason.

Allanon decided to hire a new party to join him in finding and rescuing the bodies (and magical items) of his slain companions. The new party consisted of the following:

Allanon - male priest of Mystra
Evisceral - male half-elf rogue/mage
Coldar - male deep gnome cleric of Flandal Steelskin
Magnus - male human diviner
Lariolas - male elf fighter (archer kit)
Theroden - male half-elf mage/cleric of Azuth

After scying revealed the location of the bodies, the PCs plunged into the Underdark, trekking down several miles to a huge drow stronghold. They fought through scores upon scores of drow, derro, bugbears, and orcs, making their way to Allanon's beloved companions. Ultimately they stumbled into a central chamber containing a glabrezu demon, an ultra-illithid (or ulitharid, or something similar), a drow priestess of Lolth, and the drow lich in another withered corpse. The glabrezu stunned the entire party with one 2E power word stun (devastating), and the campaign ended there, with the ultraillithid eating out the brains of everyone but Allanon, who's mind was reamed for the secrets of the silver fire he carried within him (long story).

We started with 3E roughly two months later. During one 3E game session, I brought back Nico and his half-brother Zinzer as Zin-carla assassins who tried to kill Lord Mourngrym during a large-scale drow/orc attack on the Twisted Tower (long story). Dove wept over his butchered corpse. :(
 


This was the first (and only) module I have ever played. I believe we were just short of completing the first book before Mr.-I'm-Going-To-College-GM left for UofIllinois. We had fun though. From "Toaster" and his tower and our mage who kept hitting him up for stuff to the crappy ale in the Fox of Nine Tales inn I believe it was. There was also great rock candy spire/rock. Several dead cheese merchants. An amazing critical on a guy made with some super poison/potion/improvised explosive. As well as the sweetest orc no dwarf ever killed - he ran away in the end. But he "captured" us and took us to see his master. Who we promptly raped with a sword and axe. In the end, we were almost all killed by our gnome who was in love with beer and explosives and lobbed a gernade too close to himeself and went up in a grand display of gnomish fireworks.

I'd get the logs our DM kept but my old bot and spam infested message board says they don't exist and I'm too lazy to query the information my self. My new bot and spam infested board is much more agreeable though but only has stuff for an PbP RPG I'm working on.
 

I used this for inspiration during my own campaign's Ghoul arc. It starts great, but book 2 really loses momentum and starts to slog. There's also some fairly forced railroading, in my opinion; I wouldn't run it as-is. It was a delight for stealing ideas, though!
 

I DM'd NB way back when in 2E, as one of my first major attempts at running a campaign. We played it for almost a year (playing weekly, with a few side quests thrown in), and both the players and myself thoroughly enjoyed it.

Great module - I must get around to running a 3.5 version of it sooner or later. :)
 

TPK at the first Troll onslaught -- somewhere near the start of the 2nd book, I believe. I was running a "guest" character (Half-Elven Fighter/Bard with the Blade kit) as I was home from college and visiting my friends. I remember it well because it's the same adventure everyone wanted to use the then-new Skills and Powers book for their characters.

Edit: I forgot to mention that I still HAVE this box set, but the first book is missing. I might endeavor to run it for laughs some time.
 
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