I think this goes to the heart of the problem - the designers think that they're allowed to redefine D&D's fundamental assumptions.
They don't understand that many D&D fans will not give them license to do that. The game is over 30 years old, and they're trying to pretend that what existing players understand about D&D doesn't matter.
Just as many balked at 4E's retconning and break with the D&D universe as 30 years of understanding had it, the designers think they are free to reinvent the meaning of fundamental D&D conceits, using existing names, and expect people to wear it.
I doubt everyone will, and see another fantasy heartbreaker with the D&D name on the cover in the making.
No offense, but many of D&D's fundamental assumptions have been debated and disagreed on since the game's first run. My understanding of what this new edition is going to be is something of a build-your-own-game edition, in which the system is so flexible and DM's are given so many options, that you can't help but give it a try.
If you are going to judge the finished product off of the first round of play-test material and not give the game an honest go, with honest feedback, your's will be one less voice pushing the game in the direction you want to see it go... As much as I'd like to be a cynic and say that it's your tough luck, I sincerely believe that the game is better off with MORE voices, not less.