Ancalagon
Dusty Dragon
Hello
So my other thread about encounters that are "too" powerful (on purpose!) and potential TPKs really seemed to have touched a nerve, but it also got me thinking. There is a TPK - which can wreck a campaign, let's be honest here - and there is the single PC death. The single PC death can be "reversed" with resurrection magic but it can happen that it is permanent (the party doesn't have the body, the body/soul is destroyed, the player wants to try something new, the party can't afford or can't access resurrection magic etc etc).
A single death won't derail a campaign. A TPK definitely can.
... But what about... in between? Half the party died. Or heck, there is one sole survivor who managed to escape through magic, stealth or superior mobility (or perhaps literally was the last person standing). I think this scenario is as likely as a TPK, perhaps even more.
One of the thing that troubles me a bit about this is it could still derail the campaign anyway. It could be that the sole survivor is not a credible "party builder", or is not well suited to "passing on the torch" of the campaign to an almost entirely new group. Or it could be that this survivor was less "engaged" by the campaign. This shouldn't be the case, but I find it's not rare to have some characters more integral to the plot than others.
I remember a 3.X game where we were doing the return to the temple of elemental evil, and it was a real meat grinder. A number of us had lost PCs and were on our second one, but the "core" of the party - a war priest of some kind - Kord maybe?- was the anchor. When he died (he was a CODzila too) we were a bit shaken. A few games later, 2/6 members died and 2/6 were captured. The campaign collapsed and we never finished it.
Has anyone gone through a "partial TPK"? How did it work out for your party?
So my other thread about encounters that are "too" powerful (on purpose!) and potential TPKs really seemed to have touched a nerve, but it also got me thinking. There is a TPK - which can wreck a campaign, let's be honest here - and there is the single PC death. The single PC death can be "reversed" with resurrection magic but it can happen that it is permanent (the party doesn't have the body, the body/soul is destroyed, the player wants to try something new, the party can't afford or can't access resurrection magic etc etc).
A single death won't derail a campaign. A TPK definitely can.
... But what about... in between? Half the party died. Or heck, there is one sole survivor who managed to escape through magic, stealth or superior mobility (or perhaps literally was the last person standing). I think this scenario is as likely as a TPK, perhaps even more.
One of the thing that troubles me a bit about this is it could still derail the campaign anyway. It could be that the sole survivor is not a credible "party builder", or is not well suited to "passing on the torch" of the campaign to an almost entirely new group. Or it could be that this survivor was less "engaged" by the campaign. This shouldn't be the case, but I find it's not rare to have some characters more integral to the plot than others.
I remember a 3.X game where we were doing the return to the temple of elemental evil, and it was a real meat grinder. A number of us had lost PCs and were on our second one, but the "core" of the party - a war priest of some kind - Kord maybe?- was the anchor. When he died (he was a CODzila too) we were a bit shaken. A few games later, 2/6 members died and 2/6 were captured. The campaign collapsed and we never finished it.
Has anyone gone through a "partial TPK"? How did it work out for your party?