Yeah - I got 12 "Virtues" at L2, and was able to spend up to 5 per stat on three stats. All stats had a 1:1 virtue cost except Luck, which cost 4 virtues to increase.Well we got the former at least from ESO doing his playthrough:
You don't have to do the "efficient leveling" crap anymore. Now you have a set amount of points (called virtues) on each level up that you can simply distribute among three stats each time. Much cleaner system.
EDIT: And also ALL skills contribute to your leveling up, like Skyrim, though Major and Minor skills are still around. An Acrobatics gain got him to his first level-up threshold despite Acrobatics not being a Major skill for his build. Which also puts an end to those silly builds where you picked as Major skills things you never use, while pumping your Minor skills to dominate everything with you and the world staying at level 1 all the way through.
Yeah they haven't put out the details, but they have revamped the levelling so that it is, in their words "in between Skyrim and Oblivion" in terms of how it works.
I have no idea exactly what means, of course. I've been scouring for details but none yet. If I do manage to find out how the levelling and level scaling actually work I'll post again.
They've done other stuff like keep the original audio whilst adding in a bunch more voice-actors for minor or generic characters so it's less of literally the same five people over and over.
Download is at 64% as we speak.
(As a general bit of advice, if GamePass keeps failing to download it, restart your PC - I know the most basic-ass trick in the book, but it worked for me!)
Yeah my guess is that's going to be just as painful as before, based on the early game. Apparently I was so traumatized by one specific hard-to-kill archer in the first set of ruins you go into in Oblivion that I remembered him across like 15+ years, and he was still absolutely just as obnoxious of a damage sponge as I remembered!I'm looking forward to your feedback. It will take a while, but also tell us what the high level experience is like. I felt that high level enemies were absurdly tanky in the original. The only efficient way to take them out was to cast weakness to magic-weakness to element-damage spell, in that order. Any other approach just took forever and was mind numbing. No difficulty, just tedium.
At least for cities you could do this in the OG Oblivion too, as I recall.I have one other "modernization complaint" to add to the thing telling you the exact distances - you can immediately fast travel to any city on the map, and it kind of seems like you can fast travel to places you haven't visited!
Shriek laughed at this, incredible. Denethor memes always rock. I think I might find LotR memes a bit funnier than most people!
Yeah, I saw as much on the Skyblivion subreddit. Bit of a shame there, though at least they fixed the player-side leveling which IMO was the more important part of that equation to fix.@Gladius Legis - So we now know re: level scaling, it's the same as original Oblivion except the HP calculation is a little less extreme (but still pretty sponge-y), i.e. eventually you get bandits in full glass and so on. So the above mod fixes that, because honestly I had that mod in 2005 too and it's part of what made Oblivion playable and fun!
It is a real pity Bethesda themselves didn't put something similar in.
I'm assuming that graphics mods won't work but systems one should, since they layered Unreal on top, right?So I have already started modding Oblivion Remastered. So far I have a mod that caps the level scaling, and a mod that makes the achievements still work when you have mods. I don't know if they work, but we shall see soon!
Level scaling mod: Balanced NPC Level Cap - Remastered
Achievements mod: Universal Achievement Unblocker
Maybe will add a less/no item reward scaling (of a balanced kind) mod at some point.
@Gladius Legis - So we now know re: level scaling, it's the same as original Oblivion except the HP calculation is a little less extreme (but still pretty sponge-y), i.e. eventually you get bandits in full glass and so on. So the above mod fixes that, because honestly I had that mod in 2005 too and it's part of what made Oblivion playable and fun!
It is a real pity Bethesda themselves didn't put something similar in.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.