DragonLancer said:Thats a cool idea, and you sir, are a sneaky DM. But in a good way.![]()
Is there a bad way?
DragonLancer said:Thats a cool idea, and you sir, are a sneaky DM. But in a good way.![]()
Thank you. I live to please. Or, where the PCs are concerned, displeaseDragonLancer said:Thats a cool idea, and you sir, are a sneaky DM. But in a good way.![]()
True. I think that's one of the best motivations one can have. As soon as the PCs actually see that some of their past actions have repercussions, they start wondering about all of their actions, even the ones which haven't had an explicit result yet. And then they start seeing potentiality (sometimes where there isn't anydeltadave said:The trick is to give them motivation to get into the larger themes and subtexts of the game. it can be tricky, but when a action of their past blatatly comes back to bite them most players get motivated in a hurry, trying to see the connections.
shilsen said:...So when the PC shows up with info about (and parts from) an unusual warforged ...