Maruial "Forestkin" Afalines, Male Elf, Fighter 1 / Magic-User 1, Veteran Prestidigitator
Chaotic Neutral
 
Strength - 16 (+1 Damage, +350 W.A, Open doors on 1-3, Bend Bars 10%)
Intelligence - 14 (7th level spellcasting, 6-9 spells, 55% learn spell)
Wisdom - 12
Dexterity - 14
Constitution - 12 (System Shock 80%, Revival 85%)
Charisma - 14 (No. Max Henchmen: 6, +5% loyalty, +10% reaction)
 
Armor Class: 6
Hit points: 7
 THAC0 20
Longsword THAC0 19, 1-8 SM, 1-12 L
Short Bow THAC0 19, 1-6 SML, 2 Attacks per Round, Range 5-10-15
Saving Throws:
Paralyzation, Poison, and Death Magic: 14
Petrification or Polymorph: 13
Rod, Staff, or Wand: 11
Breath Weapon: 15
Spells: 12
 
Spells: Read Magic, Charm Person, Protection From Evil, Detect Magic
 
Weapon Proficiencies: Short Sword, Long Sword, Short Bow, Long Bow
 
Languages: Common, Chaotic Neutral, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll
Secondary Skills: Hunter
 
Racial Bonuses: 90% resistance vs Sleep and Charm; 
+1 to attack rolls  with Bows, Short Swords, and Long Swords; 
60' infravision; 
Notices  secret doors 1:6, Finds secret doors 1:3, Finds concealed portals 1:2;  
Surprises monsters 2:3 outside of armor and 90' from party, Surprises  monsters 1:3 when entering through portal
 
Equipment: Studded Leather, Large Shield, Small Helm, Long Sword, Short  Bow, Quiver of Score, Twenty Arrows, Backpack, Waterskin, Large Belt  Pouch (Components), Small Belt Pouch (Money), Tinder Box, Belt, Hard  Boots, Cloak, Spellbook, Hooded Lantern, 3x Flasks of Oil, 50' Rope, 2x  Leather Scroll Cases, Large Sack, Standard Rations
 
Money: 5gp, 8sp, 4cp
 
Height: 4'10", Weight: 120, Age: 180
XP: 0/0
[sblock=Extra]A short, wiry elf dressed in just enough armor to keep mobile.  He has extremely curly black hair that touches his neck and a pair of violet eyes.  Despite never having adventured in the past, Maruial is amongst the oldest of the youngster elves from his arboreal home.  He's soft spoken, but keeps an open mind and is always open for suggestions.  His current motivation for adventuring is to prove to his mentors that he has become both a capable wizard and fighter and finally be free of apprenticeship.[/sblock]