John Blackwood
First Post
I feel that sometimes a punch needs pulled certainly for story reasons or maybe because a player is attached to his character. I also think this is why DM rolls shouldn't be known to the players. The DM should bluff you if he's pulling his punches and never tell you if he did. This doesn't always work when the DM hit a player hard only to find out that it kills the player. Then he either needs to pull back the curtain and take it back or let the player die. However if the players are stupid and run straight into hell's mouth let them go. The valiant knight can die for his cause and the brave but foolish halfling can sadly learn hs final lesson.
I like the idea of a Deus Ex Machina every now and then though as long as it's not too far fetched. Like instead of the underworld being over capacity maybe some wandering warrior could happen by and leap into the fight feeling it his duty to help anyone in need.
Lastly, I really like your idea for death and resurrection. In my game we also think that gold for life is a nonequivalent exchange and it would require much more. We have no plan for what would happen on death though and we've been only a frogs hair from the other side a couple of times. If you don't mind I think I'll talk to my DM and try to get her to steal your idea.
I like the idea of a Deus Ex Machina every now and then though as long as it's not too far fetched. Like instead of the underworld being over capacity maybe some wandering warrior could happen by and leap into the fight feeling it his duty to help anyone in need.
Lastly, I really like your idea for death and resurrection. In my game we also think that gold for life is a nonequivalent exchange and it would require much more. We have no plan for what would happen on death though and we've been only a frogs hair from the other side a couple of times. If you don't mind I think I'll talk to my DM and try to get her to steal your idea.