sniffles
First Post
I don't think non-railroading means a plot-free game. To me it means that the GM offers options and gives the players the freedom to choose any of those options or come up with something of their own, rather than trying to push them in a certain specific direction.ShinHakkaider said:I'm having a bit of a problem with the term railroading being thrown around in a negative connotation here. So instead of defining railroading which obviously means
different things to different people, define how the opposite of railroading works in your game. This means that if youre a DM who doesnt like railroads you must be running a railroad free game. For me that usually means youre running a plot free game that allows the PC's to do anything that they want to, but I could be wrong about that which is why I'm asking for examples.
Give details not some vauge outline. specific details. Thanks.
For example, the players might have the choice of using the map they've recently acquired to hunt down an ancient relic, but they might also be able to investigate a series of murders in their home city, or try to find out how an enemy acquired an artifact-level evil weapon. Or they might decide not to do any of those things. The GM waits for the players to express a choice, then gives them information that may help them pursue that choice, or it may make them change their minds and go with a different course of action. The GM may actually want the players to pick a particular plot thread to follow, but he never overtly tries to influence their decision. That is what I would inperpret as a railroad-free game.