Hypersmurf
Moderatarrrrh...
Seeten said:RAW? Who cares!
I think the phrase you're looking for is "RAW! (Huh!) Good god, y'all!"
-Hyp.
Seeten said:RAW? Who cares!
Seeten said:Lets just change what Good means in every campaign based on each individual DM's preconceived notions of real world good and evil. That way, we can all wonder together what sort of rules we're playing under daily!
RAW? Who cares! I say killing evil dogs that eat human babies is evil, and so it is! pg 107 phb is stupid anyway!
Regardless, this is a nice dilemma. I applaud you for making your players think in character. Good job.Whizbang Dustyboots said:After dispatching a pair of murderous river trolls (scrags) in their underwater cave, the party discovered a series of water-filled barrels brought to the area by the trolls. Each contains a scrag tadpole. The paladin sees them registering as evil, but he also doesn't believe they will be a threat for quite some time.
The rest of the party wants to dispatch them. The paladin is aghast at killing helpless tadpoles.
So, what would your paladins do in this situation? As a DM, what's your read on the spiritual burden on a paladin, depending on his actions?
Thus, every time they do a good or evil act, their alignment shifts until the act is then perfectly balanced by an opposite act.
And what evil does a troll infant habitually do? Either the definition you are using is wrong, or it is not consistent with the parameters of the OP, or you have a definition of "doing evil" that is identical to "being evil," or you have conceded the argument.
Who habitually does evil? Someone who is evil. Who is evil? someone who habitually does evil, according to you. How does someone become habituated to evil in the first place?
I think the only answer is that they acquire an inclination toward evil.
If Evil was based on actions, wouldn't a mass murdering tyrant have a more powerful aura of evil than an annoying imp? Yet auras in D&D are based on personal power (HD) and relationship with supernatural powers (clerics, outsiders, undead). Also, in D&D, you must have at least an Int of 3 to have a non-neutral alignment.
Alignments seem to be a question of moral choice, not guilt.
But that is natural to them. Killing and eating humans isn't evil for them any more than killing and eating cows is for a human. You could butcher a human and feed them to a human toddler, it still wouldn't make them evil. Wolves aren't evil.