tonym said:
This is the kind of solution I like: mundane repercussions amongst the populace.
Misc ideas:
* Some townsfolk start to fear the paladin and avoid him
* An investigation by the constable is launched into the killing
* The church investigates the past several years of the paladin's life
Stuff like this creates an opportunity for roleplaying (and also sends a message to the player that he is on thin ice with the DM). Contrariwise, atoneing to get powers back sucks eggs.
Yep, and wouldn't it be cool if the main gate into and out of the city just happened to pass through its "Halflingtown" neighborhood.
And even cooler if the paladin happened to have a halfling servant in his manor who witnessed the 'dispensation of justice'...nah, let's have him walk up as the cleric says, "Your wife seems fine" and the paladin snaps the halfling's neck!
OK, the servant's not usually one to speak ill of his master, but one night over drinks he tells a buddy about the incident saying, "Well, I don't know about all the details, but the way m'lord just snapped the fellow's neck puts me off a bit."
This friend then tells another friend, who tells another, etc. ad nauseum until, in the end (in the fine form of this very thread) we have a story like this:
Halfling: "Yeah, I hear Lord High-N-Mighty just kidnapped poor Skippy off the street! I hear Skippy put up a hell of a fight, but then some spellcasting human--dedicated to one of their many dark gods, no doubt--joined the fray and they overpowered him and tied him up. Old Jeremiah Brittlebones--he works as a servant at this guy's fortress of evil, if you can believe it!--says they tied Skippy up, tortured him a while, and then snapped his neck! Jeremiah tried to intervene but was told, "This is the fate that awaits all your kind, you tiny, pencil-necked, Chaotic Evil (not sure exactly what that means) Rogue!"
It'd be interesting to see how the paladin would react if some righteous violence was thrown his way!
