FireLance
Legend
The impression I got from reading a number of posts on these boards is that many people think that the increased number of uses of Remove Disease per week for a higher-level Paladin is rather lame. As such, I've come up with the following feats to allow a Paladin to swap out uses of Remove Disease for other spell effects:
What do you think? Are they too powerful? Bear in mind that a Paladin can only Remove Disease (Level/3) times per week.
Healing Touch [General]
Prerequisite: Remove Disease as a spell-like ability.
Benefit: You have learned to use your spell-like ability to Remove Disease in different ways. You can expend one use of your ability to Remove Disease to cast Cure Serious Wounds, Delay Poison, or Remove Blindness/Deafness as a spell-like ability. Where applicable, your caster level is equal to your character level.
Lightbearer [General]
Prerequisite: Remove Disease as a spell-like ability.
Benefit: You have learned to use your spell-like ability to Remove Disease in different ways. You can expend one use of your ability to Remove Disease to cast Continual Flame, Daylight, or Searing Light as a spell-like ability. Where applicable, your caster level is equal to your character level.
Undeath’s Foe [General]
Prerequisite: Remove Disease as a spell-like ability.
Benefit: You have learned to use your spell-like ability to Remove Disease in different ways. You can expend one use of your ability to Remove Disease to cast Lesser Restoration, Negative Energy Protection, or Remove Paralysis as a spell-like ability. Where applicable, your caster level is equal to your character level.
What do you think? Are they too powerful? Bear in mind that a Paladin can only Remove Disease (Level/3) times per week.