Olgar Shiverstone
Legend
Imagine that you're participating in a more-or-less standard low-to-mid level D&D campaign that will run from level 1 to level 9 or 10. Core rules, magic and power levels per standard, mix of town, wilderness, and dungeon adventuring.
If your group tried to put together the most capable team of five PCs, rather than putting together individual characters who might be individually optimized but not work well as a group, what would they be and why for most effective cooperation? And for fun, what would be the most wild set of five PCs that would still be an effective party?
My first take: for optimization, you're best off covering the archetypes -- so the all-purpose fighter, cleric, rogue, and wizard/sorcerer. Number five would be a generalist who can back up the other party members, and perhaps provide some wilderness capability -- either a bard, ranger, or druid.
As for crazy -- how about five halfling bards, each of whom is focused in a different area (ranged attacks, enchantments, summoning, stealth, and social skills)?
If your group tried to put together the most capable team of five PCs, rather than putting together individual characters who might be individually optimized but not work well as a group, what would they be and why for most effective cooperation? And for fun, what would be the most wild set of five PCs that would still be an effective party?
My first take: for optimization, you're best off covering the archetypes -- so the all-purpose fighter, cleric, rogue, and wizard/sorcerer. Number five would be a generalist who can back up the other party members, and perhaps provide some wilderness capability -- either a bard, ranger, or druid.
As for crazy -- how about five halfling bards, each of whom is focused in a different area (ranged attacks, enchantments, summoning, stealth, and social skills)?