GungHo
Explorer
The chirurgeon definitely feels like a place they held back a bit because Alchemists kind of have a weird power curve depending on how adaptable you think they are; while I know the community is generally down on them, I feel like there are a lot of people who absolutely swear by their out-of-combat versatility. Personally I think they could have gone a little more ham with them, but while they have some efficiency problems they are definitely not broken.
I added the emphasis to the post above, but some of the limitations folks have around recognizing "out-of-combat versatility" is that some people (players and GMs) are still in the habit of just using the systems for combat and ignoring them for everything else. These things aren't necessarily a "fault" of the system, the GMs, or the players... just some effects of really old habits that limit people recognizing what various things can happen by design because they never looked for them/valued them in the first place. I sometimes catch myself rolling up a character like I'm going to play a computer game and make a pure blaster caster simply because I forgot there was an entire other aspect to the game.