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Runesong42 said:I have to disagree here. If the PC's are first level, the Monk and the "fighter types" should be equal in strength and capability. I mean, if a Monk can do 1d6/1d6 with a flurry of fists and a Ranger can do 1d6/1d6 with a pair of clubs or a quarterstaff, wot's the dif?![]()
The "dif" is that typically a 1st level Ranger could be using a pair of short swords that can do 1d6/1d6 AND have a threat range of 19-20. And the "dif" is that the Monk gets to add his Wis bonus to his AC and can be generally expect to have a decent Armor Class despite having no armor. I'd say that a Ranger is probably not going to fall too far outside the AC balance if Studded Leather is available. But the Fighter and Paladin both have Medium and Heavy armor proficiencies for a reason. There is somewhat of an expectation that these classes will have heavier armor as part of their AC.
In addition, part of the Fighter's "charm" is that he can use bigger, more sophisticated and more damaging weapons than some of the other classes (that's why he's got Martial weapon proficiency). If there are no greatswords to be had and he must content himself with a spear then he's going to give up some damage output (though he might opt for the greatclub if he's really jonesing for some extra damage). But if he must use Simple weapons then he's probably giving up something on the Crit if not in damage dice.
I'm saying that if the Fighter is disadvantaged (even though only in some minor ways) and the Monk is not then you've altered the game balance. As with my earlier post, that doesn't mean "don't do it". It means "be aware of it and let the players know too".
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