The Peacemakers - Alternity, Star*Drive (OOC Discusssion)


log in or register to remove this ad

So who all is playing now? What?

Personally I am looking at a Mindwalker (Espion/Telepath) with a focus on communications. But am kinda curious as to whether that would step on anyones toes? :)
 

PC, Draft 2

Does not yet include all gear, but otherwise should be complete and in compliance with the house rules. I regained two skill points from the new way of figuring costs and one from the new way of generating total points. Added in the freebie native language and spent the other three on Galactic Standard.

Ozmar, how do you want us to determine starting funds? I've assumed we get the signature gear for our profession, but beyond that the mechanic seems to be to roll on Table P30 (p.129) and multiply by 100. Did you want to trust us to roll, roll for us, assume maximum, something else?

[sblock]
Lucas Logan Karoczek
Aka “Lucas Tyler” (assumed name)
Aka “Dataswimmer” (grid name)

Species: Human Engineered Mutant
Gender: Male
Height: 1.7m (5’8”)
Weight: 50kg (110 lbs)
Hair: Blonde
Eyes: Blue
Age: 21 (biological), unknown (chronological)

Career: Tech Op
Level: 1
Profession: Gridpilot
Last Resorts: 1
Last Resort Cost: 3

Attributes
Motivation: Deeper Meaning
Lucas isn't sure who or what he really is or should be. He's an Inseer! Really! You have to believe him! Even though he's not entirely sure himself.
Moral Attitude: Anti-Authority
Lucas thinks he got royally screwed last time he followed orders. If he's going to go along, it has to be on his terms.
Trait: Curious
Information born free aside, Lucas desperately needs to know things and figure things out.
Trait: Egotistical
A mask for his inner confusion.

Abilities/Untrained Res. Mod.
Strength 7/3 0
Dexterity 12/6 +1 step
Constitution 10/5 -
Intelligence 17/7 +4 steps
Will 9/4 0
Personality 8/4 -

Action Check Score
Marginal 16+
Ordinary 15
Good 7
Amazing 3
Actions per Round: 2
Die: +d0

Combat Movement Rates
Spring 20
Run 12
Walk 4
Easy Swim 2
Swim 4

Durability
Stun 10
Wound 10
Mortal 5
Fatigue 5

Skills [separated by key ability, total points spent 81]

Athletics 7/3/1 +d4 – free

Vehicle Operation 12/6/3 +d4 – free

Stamina 10/5/2 +d4 – free
*Endurance 1 11/5/2 – cost 4

Computer Science 17/8/4 +d4 – cost 6
*Hacking 3 20/10/5 – cost 12
*Programming 3 20/10/5 – cost 9
Knowledge 17/8/4 +d4 – free
*Computer Operation 3 20/10/5 – cost 6
*Language: Hatire 3 20/10/5 - free (native language)
*Language: Galactic Standard 3 - cost 3
*Hatire Knowledge 3 20/10/5 - free (native area) Star*Drive p.233
*Insight Knowledge 1 18/9/4 - cost 1
Security 17/8/4 +d4 – cost 5
*Security Devices 1 18/9/4 – cost 2
System Operation 17/8/4 +d4 – cost 4
Technical Science 17/8/4 +d4 – cost 4
*Juryrig 1 18/9/4 – cost 2
*Repair 3 20/10/5 – cost 6

Awareness 9/4/2 +d4 – free
Street Smart 9/4/2 +d4 – cost 5
*Grid Savvy 10/5/2 - cost 2 [from Dataware]

Ineraction 8/4/2 +d4 – free

Cybergear training – cost 10

Perks & Flaws
Faith-Insightful. Lucas is a serious convert to the Inseer religion and he gets this free for being originally of Hatire rearing. I'm not sure if he's serious enough to really warrant the perk, though. Likewise he has had bad experiences with religion that might put a damper on the fervor, namely being stuck on an agricultural backwater doing exhausting physical labor under the hot (for him) sun from dawn until dusk every day to keep him from using his "sinful proclivities".

Mutations - Engineered
Hyper Intelligence
Lucas's brain is amazingly efficient and overdeveloped. Int +3
Minor Physical Change
Lucas's skin is a flat, chalky white. Large veins show through it easily. Short of full concealment, his altered genetics are obvious. +2 penalty to all Personality skills and any other skills used to interact with others.
Moderate Environmental Sensitivity, Hot
Lucas's body operates at well above normal human temperatures. As a result he's warm to hot where others would be comfortable and truly hot temperatures cause him to overheat. He sunburns easily. +3 penalty to all skill and action checks in hot temperatures.

Cybertech
Marginal Nanocomputer [1]
Wireless NIJack [1] ($1000)
Subderman Comm [1] ($500)
Good Biowatch [0] ($100)

Cybertolerance 5/3/5

Signature Equipment: Marginal Gridcaster, Marginal Nanocomputer, Ordinary Shadow Form Program, Ordinary Antivirus Program, Marginal Break-in Program [self-made].

Other Equipment:
Ordinary Datascan Program ($200)
Ordinary Shadow Form 2 Program ($2000)
Ordinary Toolkit ($100)
Athletic shoes ($150)
1 set casual dress ($50)

Appearance
If not for his skin tone, Lucas would be a near-stereotypical farm boy of medium build. He's just a bit short and a bit too introverted to pull it off. His blonde hair is slightly long and permanently sun-bleached. He avoids eye contact with authority figures and is usually uncomfortable in their presence, unless talking about his specialities. Then he becomes animated, speaking quickly with great confidence and often throwing hair back out of his eyes.

His mutant skin and heat sensitivity work at contrary ends. Lucas isn't comfortable showing off his skin and prefers to keep it covered, but wearing heavy clothes leaves him quickly overheating. His normal compromise is a skintight bodysuit that keeps him covered and draws away the sweat, with loose clothing on top of it as needed. He prefers synthetic clothes to the exclusion of natural fibers as a result of being forced for years to wear ill-fitting, rough homespun clothing on the farm.

Allegiance: Concord
Lucas doesn't like it all that much, but he's legally obligated to work with the Concord in lieu of a lengthy prison sentence for getting caught breaking into a banking datacore that was way out of his league.

Authority: 4 (+2 Tech Op, +2 Allegiance)
Wealth: 5 (+2 Tech Op, +1 Gridpilot [used entry for Hacker], +1 Allegiance) $2,500/month
Fame: 1 (+1 Tech Op, -1 Gridpilot, +1 Allegiance)

[/sblock]

EDIT: Should be finished now, with all the gear in and (finally!) correct skill point expenditure.

EDIT: Can't leave well enough alone, just added in his age.
 
Last edited:

Prof Yeti said:
So who all is playing now? What?

Personally I am looking at a Mindwalker (Espion/Telepath) with a focus on communications. But am kinda curious as to whether that would step on anyones toes? :)

I'm playing a mutant gridpilot/general tech guy with no psionics and no people skills whatsoever. My toes are not imperiled. :)
 

Prof Yeti said:
So who all is playing now? What?

Personally I am looking at a Mindwalker (Espion/Telepath) with a focus on communications. But am kinda curious as to whether that would step on anyones toes? :)

I'm putting together a biologist/med-tech with secondary combat/diplomatic skills, so I don't see any toe problems, either.

jason
 

Frukathka said:
Quick Q: with the skill house rule we are using how do I tally up the Entertainer package from the Star*Drive Campaign Setting Book (page 240)?

Well... skill packages don't give you any discount, they are just a pre-packaged group of skills using the regular cost. The regular cost is 30 points, and there are 4 skills with 2 ranks, and the house rule removes the "extra point cost" for each rank that you already have in a skill, so it looks like you would save 4 points, so it should probably cost only 26 points.

But lets break it down to check...

Diplomat skill package: Entertainer

Creativity.........cost 4
Deception.........cost 4
bluff.........cost 2
Entertainment....cost 3
act 2.......cost 1 x 2 = 2
dance 2....cost 1 x 2 = 2
sing 2......cost 1 x 2 = 2
musical instrument...cost 1
Interaction.........cost 3 (free for humans)
charm.........cost 2
seduce 2....cost 2 x 2 = 4

Total Cost = 26

Yep, 26 points. Looks right.

Ozmar the Careful
 

Samnell said:
Ozmar, how do you want us to determine starting funds? I've assumed we get the signature gear for our profession, but beyond that the mechanic seems to be to roll on Table P30 (p.129) and multiply by 100. Did you want to trust us to roll, roll for us, assume maximum, something else?

Assume max is fine.

Combat Spec = 3000
Diplomat = 6000
Free Agent = 4000
Tech Op = 4000
Mindwalker = 2000

If you have the Filthy Rich perk or Dirt Poor flaw, you'll have to make a perk check. I think www.invisiblecastle.com can be used for that.

The Concord will supply your ship with the necessary gear. And of course you'll start with "signature" equipment as normal. These will be your starting personal funds.

Ozmar the Accountant
 
Last edited:



I am playing a Sesheyan investigator/bodyguard freed by Voidcorp...and I'm not sure Sesheyans even have toes, at least as we know them.

Ozmar, I might know you, but it's unlikely. I go the University of Minnesota and get my gaming fix from the club there. Know anyone who goes to that?
 

Pets & Sidekicks

Remove ads

Top