The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

Oh, and Union of Sol is cool: Will you choose to adopt a specific earth-culture to incorporate into your character's life? That could be fun.
 

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Ozmar said:
So Van is now in the Concord military, commanding a ship, with plenty of Thuldan training, but no actual experience?

Me too. A renegade space fascist who's not a space fascist is just too cool.

3. Pilot - Samnell (your character can fly a ship, right? :) )

Uh, he can? :) I have the vehicle operation broad skill. He wouldn't be a very good pilot, but he would know how to do it. Considering the mechanics of the stardrive, I think pilot is a decent role for his persona. He only has to work for a few hours every five days. He does have the skills to juryrig and do repairs in addition.

And finally, I am considering that the ship may be a character: it may have an AI capable of controlling remote drones. That further automates some of the ship's procedures, allowing you to operate on minimal crew, and opens some interesting storylines. (Note: The AI is not available for a PC.)

I like that a lot. I'd certainly like some typical military types around for RP friction purposes with Lucas, but the ship's AI is cool and probably makes a lot of sense on a vessel being crewed by known unreliables.

EDIT: Spelling.
 
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Prof Yeti said:
I don't know if I have the qualifications to be a first officer? It is looking like I could make a pretty good Communications Officer, though. So depending what Hammerhead has planned I can easily go either way. :uhoh:

Don't let it bother you. My guy is unqualified to be a pilot, or just barely qualified, anyway. He knows what button to push to make the ship go.
 

Ozmar said:
Well, I kind of like the idea of an official Mindwalker as a ship position. Will you have any medical skills? (Since there is no ship's doctor yet.) And I like the idea of putting the seshayan as second in command - even if he doesn't have any related skills. Maybe he was the beneficiary of a Concord Affirmative Action officer program? :)


I can do the "official" Mindwalker thing no problem. But I call the line at the outfits like Troi wore in the 1st season. (I just don't have the legs for it. :D ) He doesn't have any medical skills, though (the Psi skills are way expensive). :heh: But as of right now I do have System Operations (Broad) and Communications skills. And I'm good with the seshayan as #2.

Ozmar said:
Oh, and Union of Sol is cool: Will you choose to adopt a specific earth-culture to incorporate into your character's life? That could be fun.

Groovy....I hadn't decided on a specific culture yet, though. But I am open to suggestions.

Also we might be better (minus commander man) at being Away-Team material. (I call dibs on anything but the red shirt. :eek: ) Trust me if I have to draw a gun we are all in a lot of trouble. (I'm not joking :) )
 

Prof Yeti said:
Groovy....I hadn't decided on a specific culture yet, though. But I am open to suggestions.

Do Cavalier England! Picture the Three Musketeers, but with more ruffs and lace. :)

Feudal Japan might be easier on the ego, though. Or 1920s American. Put him in a trench coat and a fedora. Traditional Southeast Asian? Viking? Sioux, ca. 1876? A Ghost Dancer? A Boxer (the Chinese group of Rebellion fame, not the Mike Tyson type)? A hippie?

Also we might be better (minus commander man) at being Away-Team material. (I call dibs on anything but the red shirt. :eek: ) Trust me if I have to draw a gun we are all in a lot of trouble. (I'm not joking :) )

Lucas's Dex is high enough that he can probably miss his foot, but I'd say the broad sides of barns are safe from him as wel. :)
 

Van has some basic first aid / medical skills, and I was planning on bumping them up as we go and he builds his biologist experience. So maybe he can fill the med niche like Lucas as pilot. We are supposed to be "rag tag," right? ;)

jason
 

Prof Yeti said:
I can do the "official" Mindwalker thing no problem. But I call the line at the outfits like Troi wore in the 1st season. (I just don't have the legs for it. :D ) He doesn't have any medical skills, though (the Psi skills are way expensive). :heh: But as of right now I do have System Operations (Broad) and Communications skills. And I'm good with the seshayan as #2.

I'll leave uniform decisions to your commander! :lol:

Prof Yeti said:
Groovy....I hadn't decided on a specific culture yet, though. But I am open to suggestions.

The two that come immediately to mind are medieval japan (aka Samurai) and norse vikings. Not sure why... Or what you'd do with them as a mindwalker. :D

Edit: I love the idea of a hippie mindwalker. What an opportunity to RP a stereotype to the max! :D

Prof Yeti said:
Also we might be better (minus commander man) at being Away-Team material. (I call dibs on anything but the red shirt. :eek: ) Trust me if I have to draw a gun we are all in a lot of trouble. (I'm not joking :) )

The crew is small enough that an "away team" is half the ship! That's on purpose so your PCs are always the center of the action.

Ozmar the Planner
 

Ozmar said:
I'll leave uniform decisions to your commander!

Good luck getting Lucas into a uniform. :)

Edit: I love the idea of a hippie mindwalker. What an opportunity to RP a stereotype to the max!

You know, I tossed it in as a throwaway but I admit there's an odd synergy. Even if not played for laughs.
 

jkason said:
We are supposed to be "rag tag," right? ;)

There's a certain appeal to our being well out of our depth, you know? The we're screwed-ness of the whole thing would make triumph that much more meaningful.
 

Samnell said:
There's a certain appeal to our being well out of our depth, you know? The we're screwed-ness of the whole thing would make triumph that much more meaningful.

Isn't that the basic premise of the movie Serenity (and the show that spawned it)? :D
 

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