'The Perilous (Chapter I, II, III, IV)

Sher is now scouting the route to the tower, which is the only necesarily 'solo' of these plans.

Belok is going to visit Madam Gecko, but could conceivably bring a friend or two.

Thane's information on the Prismatic Spary indicates it is more of a magic oriented place. According to rumor, you may even need to use magic to get past the door. Should I assume the rest of the group is with Thane?

All I need to continue is for the undeclared characters to determine what their plans are or to simply elect to go with either Belok or Thane. "I'm going with Belok" or "I'm going with Thane" will be enough.

(meanwhile, Sher Farhid, see next post)
 

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Sher Farhid in the desert

Sher Farhid wanders through the bazaar and hears a bit more about Polixarchus, but nothing new. He understands now that the Weaver's Guild stands to lose big financially. A few of the independent carpet merchants (who are all very competitive) are greedily looking forward to his downfall, but none of them seem malicious enough to have planned it or anything like that. Polixarchus is an obnoxious lecher, (as cited by many) so it is no wonder he is disliked.

Eventually Sher heads west to the lonely wilderness area outside of the city. He knows from hunting that the area has the usual wildlife- wild lizards, jackal, flightless birds, herd beasts such as sand buffalo. Sometimes there are shepherds with short-wooled sheep or pygmy goats, but those are more common in the riverside regions.

The dangers are few this close to the town- bandits hoping to raid a caravan are always a danger in this area, and farther out, barbarian tribesmen could be a problem. The only true danger Sher has heard of recently are reports of a predatory dinosaurlike creature that is attracted to fire.
 



Delmar goes with Thane. He also purchases a riding lizard and 2 platinum rings.

Before the party breaks up he will relay that his contacts can provide deep discounts on healing items, but that they risk a leak of info if they deal with some of said contacts.

Delmar himself will not even attempt to lie if asked. He will try to give as little information as possible, but given that they've been seen around town that could fuel a rumor mill. These are nosey blabbermouths.

(OOC: If you want me to be able to cast "Shield Other" on your character pick up a 50 GP platinum ring. I have no idea if Phelen's would count or not.)
 

Thane, at Delmar's recommendation, purchases a platinum ring... he doesn't much like to wear jewelry, but if the might of Pelor could save his live via a simple (and expensive) ring, he'd wear it.

"Well, seeing as how the others aren't magic users, perhaps we should locate the inn, and then wait for the others? That way, we can all go in together. Seeing as how the inn is warded by magic, is it possible that this protective magic will be visible to the two of you? I seem to remember hearing that magic users could see magic... is that true?"
 
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Delmar addressing Thane (and Lilliana?), "I thought someone was saying that about the Prismatic Spray. And sure, I'll be able to detect it no problem. Our key is probably you, mistress Lilliana. I imagine that turn their noses up at me. Mages, hmmph. They love their books but you give 'em a pamphlet... (trails off mumbling)"

To be honest, I'd spent most of the day just trying to avoid my old abbott. Decent enough fella for one with elf blood, I suppose, but that man just keeps talking. I still need to finish a few things."

"Were'd you stable your mounts by the way? Archimedes will need a pretty big hot rock. Oh, and where did the others say we can get those cloaks? I almost have enough. Blasted tarnation- That man! I didn't get anything done yesterday!"
 
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Peter said:
The dangers are few this close to the town- bandits hoping to raid a caravan are always a danger in this area, and farther out, barbarian tribesmen could be a problem. The only true danger Sher has heard of recently are reports of a predatory dinosaurlike creature that is attracted to fire.

Eyes adjusting to the deepening darkness Sher continues into the wilderness, his ears listening and eyes seeking out any unusual track or sign that might give a clue. He is aware of the reports of the saurian predators though he has not encountered one - lucky perhaps that he does not rely on fire in the night as normal humans do.

(
After a while and by which time the moon has long passed its zenith he turns back towards his camp to collect his weapons and armour and hopefully locate 'Tef' along the rivers edge...
)
 

Thane, Delmar, and (Lilliana?)

Ok, hot rocks are usually available in a special area of the stable- just large flat slabs of stone in the stabling area that are heated by the sun all day long. In this case, I'm assuming you stable everything at the Sea Flower, until you decide otherwise.

I am just assuming Lilliana is in the area as well, but she won't be able to declare any actions until the player arrives. Then she just wanders into the scene.

Anyhow, Delmar and Thane scout their way through the slums, trying to pick up bits of information and keeping an eye out for anything unusual. On the way they pick up supplies, including platinum rings that are so vital to Delmar's faith-based magic.

An old beggar in the slums grins toothlessly at Thane and points the way to the ruins of a burned out shell of black stone that stands out starkly against the fading sunset. He speaks with a weird cackle and his eyes seem to go in different directions.

"Aye, your'e looking for the no-place where the beardies and the hoodses go? Bwah hah!.(spits). It's dangerous. Look at'em half-crosseyed and they lays a curse on ya. Just asking for a few copppers is all. What do you expect from weirdos?" He wipes his misshapen nose on his sleeve. But that's where they go. The old place is empty. You can even sleep off a drunk in there during the daylight.. but don't go near when the moon comes out. Hoodses! Weirdos! Bwah!"

The old hobo wanders off.
 

"Well Delmar and Liliana, I think that despite our source's obvious mental health issues, we can trust his information. Shall we hang out here?"
OOC: Thane previously recovered all of his gear and has it on his horse and in his backpack.

Thane sheaths his sword but keeps his warhammer handy to ward off theives. He spends the remainder of the evening chatting with Liliana and Delmar. As dusk falls and the area darkens, he hangs his lantern from his horse's saddle and lights it. If Delmar or Liliana offers to provide magical light his says "No sense in wasting magic where it isn't required."
 
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