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The Perilous [OOC]

I would like to join this game as well and I can post at anytime during the day as I log on from home in the morning before work, log on at work and then log on when I get home. Weekends are sometimes a problem for me as my wife usually has plans for me, of the "Honey-Do-List", which I don't really mind.

Anyway, I would love to play a Human Sorcerer or possibly a Tielfling Rogue.
 
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Do you want us to post charachters here Peter?

Waves hand angrily in the air like the Old Man at Elocin! I was also thinking Tiefling Rogue.
 

I'm game

I'm interested in playing a Cleric of Pelor. Probably a dwarf or human. Although I'm also considering a Bard or Druid with a half-elf.

Weekends may be problematic, but I should be able to post once daily.

Peter, by what date do you want the PCs generated and should I email you the character or post it here?
 

Hi all. I am getting stuff prepared on my side.

Please post your character here in the thread. I foresee the game running more during the week than the weekday, about one post a day. I would like 4-6 characters and then if there are extras I could add people as alternates.

You don't need *much* of a background story, because we are leaving most of the placenames undefined for now. But just a paragraph defining how you gained your experience or items or a significant event in your past will be fine.

Your characters will have just met by the first post of the game and make introductions.

I am going to set up a live development area that will host things like maps and so on.

Ask any more questions, and if I failed to answer any questions you already had, feel free to ask again!
 

Can we get a list of who is playing and what characters they are playing? I am more than happy to play a Humna Sorcerer but I am also willing to play anything else that our party might be lacking. Now I am gaming tonight so I doubt I will have a character put together till Friday afternoon or so.

Thanks for letting me play.

Oh yea I can be contaced by email at rtbailey01(at)comcast(dot)net or on AOL IM using treborandelocin.
 
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Elocin: I was joking about being angry, wasn't sure if that came through

Peter: What is the interaction between psionics and magic? How do you want us to do hit points?

Charachter
Phelen Brighteyes
Halfling, Wilder lvl 5
(small Humanoid)
Alignment: Chaotic Good
Hit Dice: 5d6+10 (31 hp)
Initiative: +2
Speed:20ft
Armor Class: 17 (+2 Dex, +4 +1 Chain Shirt, +1 size)
Base Attack/Grapple: +3/ -2
Attack: +7 1d3 (MW sling)
Space/Reach: 5x5/5
Special Qualities: Halfling Traights, Wild Surge +2, Psychic Enervation,
Elude Touch, Surging Euphorea +1, Volatile Mind (1pp)
Saves: Fort- +4, Ref- +4, Will- +4
Abilities: Str-8, Dex-15, Con-14, Int-14, Wis-8, Cha-18
Languages: Common, Halfling, Celestial, Gnome
Skills: Balance +8, Bluff +12, Concentration +10, Knowledge(Psionics) +7, Psicraft +10, Swim +4, Tumble +10
Feats: Run, Empower Power
Powers(Save): Mindthrust(Will neg 15), Syesthetic, Biofeedback
Power Points:35

Description:
Phelen is a little halfling only 3'0" in height with shaggy brown hair framing a happy slightly pudgy face. Sparkling green eyes show out above his charming very childlike face.

Personality:
Happy-go-lucky and outgoing. Phelen draws people to him with his kindness and sincere desire to do the right thing. He also laughs, alot, mostly at himself and his complete obliviousness. Phelen gets really cowed by bigger people yelling at him and will tend to make up any story he can to get out of trouble.

History:
So dad was trader of various strange gadgets and goodies. Mom was the cleaner/orginizer/watch the brat part of the relationship. Phelen was raised in a happy home with a good income and loving parents. His life was pretty normal for a kid that everybody liked. It really changed when he met a beautiful woman drowning in air. Badly cut and bruised he transported her, mostly by convincing the stronger boys to help (not hard, she was a very attractive woman), into a small off shoot of the river. Phelen saddened by the state of the woman saw to her needs and got her back to health. She in turn told of her foul treatment at the hands of a small lizardmen tribe further down the river. Well, Phelen got just a little bit angry and accidentily killed a fish swimming by, with an emotional push. The woman, Lorina, was shocked but quickly realized what Phelen was and helped him, for she was a master of the mind. Aided by Phelen, the lizardman tribe was evicted from Lorina's cave under water. As a reward she helped train phelen for the next 4 years and rewarded him with many trinkets. They have formed a fast friendship with not a small amount of physical attraction to coincide.

(I realize this is rough and could use a good rewrite/edit but time is not my friend today. You get the idea)
Stuff: Cure Light Wounds Potions(2), +1 Chain Shirt, Dorje of Detect Psionics(50 charges), Power Stone (Float, Astral Travelor, My Light), Power Stone (Sustenance), Platinum Ring with Engraved fish and corral (900gp), Fish hook, Sunrod(6), Bedroll, Waterskin, Everburning Torch,Tindertwigs(2), 3pp, 18 gp, 18 sp
 
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To Lobo: You can use the version of the Half-Orc that you describe.

Hit Points: max at first level, and then roll for them. You can reroll 1's and 2's. It's an honor system, really.

Psionics is the standard version: mutually and equally vulnerable to a dispel magic spell. Anything that has Spell resistance has power resistance and vice versa. Creatures that have a special bonus againt magical sleep or charm (like elves) will have the same bonus against the psionic version of sleep or charm.

Detecting magic is different from detecting psionics, however.

The Official Roster:
So far we have
  • Phelen Brighteyes - Halfling Wilder

No other characters have been submitted but there are people thinking about various things. My suggestion is for people to start submitting character so that the party starts to fill out.
 
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I'm following Gideon's structure for this (incidentally thank you- I hate the way I organize these things), if desired I'll edit this to a statblock.

Since I was the last one to respond to the recruiting call, and I'll typically be responding in the afternoon/evening, I don't mind being an alternate.

Anyway here goes:

Delmar Blisterborn
Dwarf, Cleric 5
(Medium Humanoid)
Alignment: Neutral Good
Hit Dice: 5d8+10 (36 hp)
Initiative: +0
Speed: 20'
AC: 18 (+0 dex, +8 full plate); ACP -6
Base Attack/Grapple: +3/+5
Attack: Longspear +6 (1d8+3 x3; MW) or Morningstar +6 (1d8+2/3 x2 MW) or Crossbow +4 (1d8 19-20; MW)
Space/Reach: 5x5/5
Special Qualities: Dwarf Traits, Spellcasting, Undead Turning 2/day, Greater Turning 1/day
Saves: Fort- +6 (8), Ref- +1 (3), Will- +8 (10)
Attributes: Str-14, Dex-10, Con-14, Int-10, Wis-19, Cha-8
Languages: Common, Dwarf
Skills: Balance -6, Climb -2, Concentration +11, Diplomacy +4, Jump -10, Hide -6, Knowledge (Religion) +5, Listen +4, Move Silently -6, Spot +4, Swim -10
Feats: Augment Healing, Skill Focus (Concentration)
Domains: Sun, Healing
Spells per day: 5/4+d/3+d/2+d
Typical Prep: *0 (DC:14)- Detect Magic, Detect Poison, Guidance, Read Magic; *1 (DC:15)-magic weapon, protection from evil, remove fear, shield of faith, cure light (d); *2 (DC:16)-calm emotions OR shield other, lesser restoration, remove paralysis, cure moderate (d); *3 (DC:17)-dispel magic, remove curse, searing light (d)
Encumbrance: Medium Load (102 lbs), Lift: 175 lbs, Lift over head: 350 lbs, Drag: 850 lbs
----
Description: At a tall 4'4" and a mere 122 lbs., Delmar looks like a sickly Dwarf child afflicted by late stage Orkinson's Syndrome (a rare and very deadly disorder in which a dwarf grows suddenly to forbidden height.) He sports a deep, deep bronze tan and has a wiry but powerful build.

An angular face is accentuated by a long hook nose and sunken eyes. His shiny, totally bald skull could in theory be covered by his massive caterpillar-like blond eyebrows but his deep seated sense of style demands otherwise. Similarly his blond, handlebar mustache seems to know no limits. Strangely, he has the delicate, tapered hands of an artist. He sports a deep scar above his left ear from when a chair was broken over his head in childhood brawl.

His attire is typical of a radical Pelorian- bright yellow vestmants with Orange threads and blue streaks and a sun motif, but in an almost tie dye pattern.
----
Personality: For a dwarf, he is positively sunny (which is another way of saying someone only peed in his wheaties twice.) He interacts poorly with other dwarves but secretly longs for their approval. His appearance and demeanor often provoke instant disdain and occasional violence in Dwarfkin.

The only group of Dwarves he meets as equals are Derro and he seems to be easily mislead by his half-breed brethren. Indeed, when left in the underdark, Delmar becomes uncertain and even rattled in the cavernous enviorment.

If anything, he could be accused of being a humanophile- his love of tanning, bleached facial hair, bright colors, open affection as well as fresh fruits and vegetables being just some of the reasons.
----
History: Though he would never admit to it, he was born the son of a desert dwarf and a wild human woman from the valley. Few know this and fewer would even guess- though there are persistent rumors of crossbreeds in recent recollection. He adamantly avoids the subject of his parentage and insists he is a fullblood raised by the monks. This is a half-truth.

His father, the chieftan of a nomadic desert dwarf tribe decended from exiled heretics, had always been ashamed of his eldest son and went to great lengths to acquire monastic training for him. His tribe was close to being deamed worthy to attempt the trials of redemption and renewal.

The only church that would accept young Delmar was the Church of Pelor. His deeply shamed father had even tried to admit him under the false pretense that he was a orphaned Gnome the tribe had rescued. Though the brothers knew of his deception, they allowed the charade to continue. Shortly thereafter, however, the monks did their best to ground him in the dwarven arts as well as the precepts of Pelor.
----
Posessions: MW Full Plate (with sun motif), MW Longspear, MW Crossbow, 10 bolts, silver dagger, Gilded Holy Symbol, buckler (not listed with AC), 4 bags of Caltrops, Thunderstone, Tanglefoot bag, Vial of Holy Water, Chalk, Flint and Steel, Whetstone, hair lightener, Blanket, Bedroll, Backpack, Waterskin, Grappling Hook, 50' silk rope, Climber's Kit, 7 days rations, scrolls of: Silence x1, Comprehend Languages x2, Remove Fear x1, Sanctuary x1, Cure Moderate Wounds x1, remaining wealth: 22 GP, 9 SP, 9 CP
 
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Minor Explanation

Starting gold is low (3300 gold), I realize. Your characters are representing adventurers who have not yet made it big.

However, once the party is set you will get a fairly large lump sum to split or spend as a group (conceivably pooling things together for an important item or two). This should even things out a bit.

DrDevoid: Augment Healing is allowed!

Isida: Noted!

Elocin: Noted!

Wystan: Noted!

Looking forward to seeing everyones characters.
 
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