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The Perilous [OOC]

Belok Rustwater Half-Giant Rogue/Psychic Warrior

Okay, here's a final draft.

Scotley

Belok Rustwater
Half-Giant
Level Adjustment +1
Rogue 2/Psychic Warrior 2
Exp:

Str:18 (+2 race +1 4th level) (8pt.)
Dex:12 (-2 race) (6pt.)
Con:14 (+2 race) (4pt.)
Int:12 (4pt.)
Wis:14 (6pt.)
Cha:12 (4pt.)

Height: 7'9"
Weight: 230
Age: 42
Hp: 30
Speed: 30’
Power Points: 5
AC:17, 11 Touch, 16 Flat Footed (numbers assume buckler is in use)
Armor Check Penalty: 0
Init: +1
Alignment: NG
Languages: Common, Giant

Race/Class Abilities/Feats: Low-Light Vision, Fire Acclimated (+2 saves vs. Fire), Powerful Build (treat as large when favorable), Naturally Psionic (2 Psi points), Psi-Like ability (Stomp 1/day at 1/2 level), Not subject to Humanoid only spells such as charm person. Proficiency with all simple and martial weapons, light, medium, and heavy armor as well as all shields except tower shields. Sneak Attack +1d6, Evasion, Trapfinding. Point blank shot, Psionic Shot, Quick Draw, Rapid Shot.

Saves: Fort—3+2 Con=5, Ref—3+1 Dex=4, Will—0+2 Wis=2

Bab: +2

Melee

MW Large Glaive: +7 Attack 2d8+6 s x3 crit (316gp) Reach

MW Large Warhammer: +7 Attack 2d6+4 b x3 crit (324gp)

Large Lance: +6 Attack 2d6+4 (x2 if charging mount) p x3 crit (20gp) Reach

Large Dagger: +6 Attack 1d6+4 p or s 19-20 crit

Ranged +1 attack and damage within 30’

Large Javelin: +3 Attack 1d8+4 p x2 crit range--30' (has 12) (24gp)

Large Dagger +3 Attack 1d6+4 19-20 p crit range—10’ (has 3) (12gp)

Armor: +1 Studded Leather (1025 gp), +1 Buckler (1015 gp)

Skills: Psychic Warrior (3x2) Rogue (9x5)

Appraise r (+1Int)
Autohypnosis pw (2+2Wis)
Balance r (+1Dex) ac
Bluff r (5+1Cha)
Climb b (+4Str) ac
Concentration pw (3+2Con)
Craft b (+1Int)
Decipher Script r (1+1Int)
Diplomacy r (+1Cha +4syn)
Disable Device r (5+1Int+2mwtools)
Disguise r (+1Cha +2syn)
Escape Artist r (+1Dex) ac
Forgery r (+1Int)
Gather Information r (1+1Cha+2syn)
Heal xx (+2Wis+2 Kit)
Hide r (1+1Dex) ac
Intimidate r (2+1Cha +2 +2syn)
Jump b (+4Str) ac
Knowledge r (local) (5+1Int)
Knowledge pw (psionics)(1+1Int)
Listen r (4+2Wis)
Move Silently r (+1Dex) ac
Open Lock r (5+1Dex+2mwtools)
Perform r (+1Cha)
Profession-Miner b (1+2Wis)
Profession-Other b (+2Wis)
Ride pw (+1Dex) (+2 to stay in the saddle)
Search b (5+1Int)
Sense Motive r (5+2Wis)
Slight of Hand r (+1Dex +2syn) ac
Spot r (4+2Wis)
Survival xx (+2Wis)
Swim b (+4Str)
Tumble r (+1Dex) ac
Use Magic Device r (1+1Cha)
Use Rope r (+1Dex)

ac=armor check penalty, r=rogue skills pw=psychic warrior skills b=skill in both classes

Powers Know: 2 1st Level

Force Screen: Invisible disc provides +4 shield bonus to AC. Duration 1min/level. 5 additional power points add +1 AC.

Stomp: (racial bonus) Subjects fall prone and take 1d4 non-lethal damage—20’ cone spread. Each additional power point adds +1d4 non-lethal damage.

Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action.

Other Gear: Backpack (2gp), Explorers Outfit (10gp), Traveler's Outfit (1gp), MW Thieves’ tools (100gp), Bedroll (1sp), Belt pouchesx2 (2gp), Rope Hempen 100' (2gp), torchx3 (3cp), Quiver sized for javelins (4gp), Waterskinx3 (3gp), Potion of Cure Light wounds x2 (100gp), Flint and Steel (1gp), tindertwig x4 (3gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Large Riding Lizard (250gp), Military Saddle, bags, bit and bridle (26gp), Tent (10gp), Small water casksx2 (4gp), Thunderstone, Tanglefoot bag, Smoke stick, Sunrod x2. Noble Desert Cloak.

Cash: 6 gp, 6 sp, 7 copper Amethyst (100gp)

Appearance/Personality: Belok is of towering height among men, but fairly normal as half-giants go. He is strongly built and broad shouldered, a testament to a youth spend working the mines. He has smoldering dark eyes flecked with gold. His skin is a deep copper color and scarred with the marks of a life of hard labor and adventure. His hair is glossy black and carefully braided in a leather thong with red gold wire. He wears a tightly woven black beard from his chin adorned similarly to his hair. His face is too strongly featured to be called handsome. His jaw is prominent and his cheek bones high with a broad flat nose. A red gold hoop hangs from his left ear. He wears distinctive studded leather armor colored in stripes of buff and brown with the studs enameled randomly in gray, black, and copper. His wooden buckler is faded to gray with an aged green copper band and boss. He wears a low buff leather hat with a very broad brim and a hatband of snakeskin. Fingerless brown leather gloves cover his hands. A quiver of enormous javelins that would make spears for a lesser man hangs over his shoulder. At his side hangs a massive warhammer with a blackened steel head and a polished oak handle the lower half wrapped with a wide faded red leather strap. Daggers the size of swords protrude from boot tops as well as a sheath at his belt. Typically a large glaive of blackened steel red leather and oak to match the hammer rests in the crook of his arm. The blade is wickedly curved and honed razor sharp, but bears the scars of use.

Background/History: Belok was born into the Rustwater clan of miners who work an old iron mine far up river from Windfall. He took up the family business at a young age, but quickly bored with the monotonous labor. He found it much more interesting to explore older abandoned parts of the mine as well as caves and a nearby city lost to the desert in the magical apocalypse.
During one such foray deep into the mine Belok stumbled onto a finely carved tunnel that he was sure had not been there on previous explorations. He followed it cautiously yet was attacked by skeletal undead guardians which he narrowly bested. He had to pass traps some of which wounded him, but fortunately the poison that once covered the needles had long since turned to dust and fallen away. Finally, he figured out a strange puzzle lock and opened the final chamber. He found braziers and lit them to reveal a vast burial chamber. Inside the walls were covered with pictures of an ancient half-giant hero. To Belok the pictures of the hero looked very much like himself. He studied them until the fire began to dim. Most of the grave goods hand long since rotten away, but there was a suit of studded leather armor and a buckler on a stand that had been preserved. He took them and went to tell his clan of the find. However, when he returned with other clan members he could not locate the tunnel again.
Despite his wounds and the armor he felt the clan doubted his story and he often sensed them staring at him or whispering about him. After a few months he decided that it was time to leave the clan and go out into the world. He hated the work and no longer really felt a part of the clan. He headed for the nearest town to seek his livelihood. He sound found that things he had always taken for granted among the clan were now valuable--his size, strength and psionic ability. These things were rare and prized among the people of the town. Soon Belok was working a guard on caravans all over the desert. His very appearance sometimes deterred lesser bandits. He grew in strength and skill. His love of exploring continued and he joined expeditions to lost cities, abandoned mines and the depths of the jungle. Recently, he has been working around with a caravan that ended in Windfall. He had enough money to live on for a while and has been enjoying the taverns and other entertainments to be found here. Unfortunately, as happens all too often Belok finds himself broke and without work.
 
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Thane, the Rogue/Fighter

Hi Peter,

I was thinking, in one of my various ideas, of making a warrior and multiclassinging into the Knight Protector of the Great Kingdom PrC (from the 3.0 Sword and Fist book... if there's a newer version of this class, I don't have it) at 6th level... but wanted permission first. Is this okay?

I was thinking that the character could be from the far off kingdom that's ostesibly in control of the region... nominally here to protect the interests of the kingdom (sultanate) but not *officially* sactioned to do so.

Yea or nay, let me know.

And here's Thane :

Thane
Human Male, Rogue 1/Fighter 4 (going for Knight Protector of the Great Kingdom)
(medium humanoid)
Hit Dice: 1d6 (6) + 4d10 (3,5,8,9) + 10 (41 HP)
CURRENT HIT POINTS: 41
Initiative: +1
Speed: 30’ (studded leather), or 15’ (banded), or 50’ (mounted)
Armor Class: 19 (Flat-Footed: 18),
Base Attack/Grapple: +7 (+4 base, +3 strength, +0 size)
Attack: +9 (bastard sword), +7 (warhammer, or kukri), +5 (ranged)
Space/Reach: 5’x5’/0’
Special Qualities: +4 skill points @ 1st, +1 skill pt. per level, +1 feat @ 1st, Sneak Attack +1d6, Trapfinding,
Saves: Fortitude +6, Reflex +4, Will +2
Abilities: Str: 16, Dex: 12, Con: 14, Int: 12, Wis: 12, Cha: 12
Languages: Common,
Skills:
Bluff +5, Climb +8, Diplomacy +5, Disguise +4, Gather Information +5, Handle Animal +3, Intimidate +9, Knowledge (nobility/royalty) +5cc, Listen +3, Ride +7, Search +3, Sense Motive +5, Spot +5,
Feats:
Power Attack, Cleave, Exotic Weapon: Bastard Sword, Great Cleave, Mounted Combat, Weapon Focus: Bastard Sword

Description:
Thane is a very tall man, just over 7 feet. He’s got a healthy physique, although his great height makes him look skinnier than he actually his. His dark slate-gray hair is worn neck length and is slightly curled. Despite his great height, the thing people usually remember about Thane is the penetrating stare of his ash-gray eyes. The odd eye color is accentuated by his unusually thick brow, which shadows his eyes.

Thane is missing the pinky finger of his left hand and bears many lash-scars all over his back and legs (which he’s ashamed of and so normally covers). His nose was broken long ago, and although it healed more or less correctly, the break is obvious to those who know what to look for.

Hgt: 7’3”, Wt: 236 lbs., Hair: gray/black, Eyes: pale gray, Other: missing finger, broken nose, scarred

Personality:
Thane is a reserved and thoughtful man prone outbursts of heroic idealism. His ideas of both what he thinks the world should be and his view of himself as the last bastion of order (and assumed goodness) usually gets him into some tough binds.

He is currently beginning to wonder if coming to this forsaken desert, with its degenerate * rebels * might have been a mistake.

History:
A child of an inner-city prostitute, Thane didn’t have many options as a child. His innate cleverness and strength of personality won him many friends however. And soon he was part of gang of inner-city thugs and cat burglars.

One fateful afternoon, Thane was caught in the act of stealing a nobleman’s sword. Rather than have the lad executed or sent to jail, the nobleman, a member of the Knight Protectors of the Great Kingdom, took it upon himself to see that Thane learn discipline and the benefits of bringing Law to the lawless… the scars Thane’s body now bears are a testament to both the noble’s patience and Thane’s stubbornness.

After more than 7 years of training, Thane finally learned to control himself (mostly) and now shares his mentor’s outlook on the Law, Civilization, and the Great Kingdom’s role in safeguarding the world from the depredations of those whose concept of law arises from their ability to abuse all those weaker than themselves.

In order to join the organization of Knight-Protectors, each aspirant needs to seek out opportunities to defend the Kingdom and seek glory through war or combat. Most wander through the city streets dispensing justice that the local police forces are too occupied (or corrupt) to deal with themselves… Thane however, after a night of drunken boasting, decided to visit the frontier and not return until he’d “truly accomplished something.” Now that he’s in the desert, alone against all manner of strange barbarians, in a land that barely even recognizes its allegience to the sultanate, he’s wondering if perhaps he’s made a mistake?

Stuff:
MW Bastard Sword (335gp), Kukri (8gp), Warhammer (12gp), MW Banded Mail w/ Spikes (400gp), +1 Buckler (1,165gp), MW Studded Leather (175gp), Backpack (2gp), Bedroll (1sp), 4 sq. yards of canvas (4sp), Chalk (1cp), Flint + Steel (1gp), Hooded Lantern (7gp), Small steel mirror (10gp), Shaving knife (5cp?), 10 days of trail rations (5gp), 50’ of silk rope (10gp), Tent (10gp), Whetstone (2cp), (5) waterskins (5gp), (9) Sunrods (18gp), (3) Tanglefoot Bags (150gp), (3) Thunderstone (90gp), (10) Tindertwig (10gp), (2) Antitoxin (100gp), (3) Smokesticks (60gp), Courtier’s outfit (30gp), Explorer’s Outfit (10gp), Light Warhorse (150gp), Saddle-Military (60gp), Packs (15gp), (2) Saddlebags (8gp), 10 day’s feed (5sp), Studded Leather Barding (60gp), Bit n Bridle (2gp), Platinum Ring focus for Shield Other(50gp)
Spending Money: 205gp
:D :D
 
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I am making a Human Fighter 1/Warmage 4 which should be a lot of fun as I then am hoping to go into Havoc Mage (pending approval) and then I am unsure. Currently he is wearing a Mithril Chain Shirt and has a buckler strapped to his left arm and has a scimitar hung on his left hip. I should have his stats up in about an hour or so.

And here she is....

Liliana
Female Human Fighter 1/Warmage 4
Exp: 10,000 ?

Str:12
Dex:12
Con:14
Int:14
Wis:12
Cha:16

Height: 5'8"
Weight: 140
Age: 19
Hp: 36
Speed: 30’
AC:16 - 11 Touch, 15 Flat Footed
Init: +5
Alignment: CG
Languages: Common, Draconic, Orc

Saves:
Fort +6
Con +5
Ref +6

Attacks:
Bab: +3
MW Scimitar: +5 Attack 1d6+1 18-20/x2
MW Mighty Composite Longbow +5 Attack 1d8+1 20/x3
Dagger: +4 Attack 1d4+1 19-20/2
Ray - Touch Attack: +4 20/x2

Armor:
Mithril Chain Shirt
Buckler

Spells
Level - 0
Acid Splash
Disrupt Undead
Light
Ray of Frost

Level - 1
Lesser Acid Orb
Burning Hands
Chill Touch
Lesser Cold Orb
Lesser Electric Orb
Lesser Fire Orb
Magic Missle
Shocking Grasp
Sleep
Lesser Sonic Orb
True Strike

Level - 2
Blades of Fire
Continual Flame
Fireburst
Fire Trap
Flamming Sphere
Melf's Acid Arrow
Pyrotechnics
Scorching Ray
Shatter

Skills:
Appraise +2
Balance +1
Bluff +3
Climb +1
Concentration +8
Diplomacy +3
Disguise +3
Escape Artist +1
Forgery +2
Gather Information +3
Heal +1
Hide +1
Intimidate +3
Jump +1
Knowledge Arcana +8
Knowledge History +2
Listen +1
Move Silently +5
Ride +1
Search +2
Sense Motive +1
Spellcraft +10
Spot +1
Survival +1
Swim +1
Tumble +5
Use Rope +1

Gear:
Backpack, Explorers Outfit, Traveler's Outfit, Bedroll, Belt Pouches x5, Flask x2, Flint and Steel, Ink (5oz), Ink Pen x2, small Steel Mirror, Paper (40 sheets), 10' Pole, Trail Rations x10, Sealing Wax x2, Signet Ring, Rope Silk 50', Waterskin x3, Potion of Cure Light wounds x2,Cloak of Resistance +1.

Cash: 15 gp, 6 sp

Appearance/Personality:
Dark tanned skin
Black hair
Green eyes
Tattoo around neck
Beautiful

Background/History:
My parents must have had a lot of patience as I am still alive. I was never like any of my sisters; I refused to wear a dress, as I found my pants much more useful and made of hardier stock. When the children of the village would get together and re-enact battles from the last Great War I seemed to always find myself on the front lines with a lot of the older boys and they never seemed to mind. I could definitely hold my own against most anyone whether at range or in melee. Then one day my best friend had something secret to share with me. Karl stole a bottle of alchemist fire from some merchant and my eyes were glued to how the mixture seemed to be alive, swimming back and forth in the vial. I snatched the bottle from Karl as I wanted to look closer at it and I saw the bottle dropping from my fingers. The vial fell to my feet and the result was astounding as the explosion consumed my body, but I did not burn. The fire was creeping along my body and then it looked like I absorbed the energy and at that exact, something awoke in me that I never knew existed. I could feel the same kind of power flowing through my veins and I knew where I needed to go.

I had heard from some merchants that there was a town some leagues away that had a small academy of sorts. It was a magical academy that trained gifted people in the use of magic and combat training and fused them together to form a fighting combination almost as powerful as the mages of old. I wanted to be one of them and so informed my parents that I was leaving and I wish them luck as the very next day I set out on my grand adventure.

I left the school some years ago and have been traveling ever since; looking for adventure anywhere I could find it. I can feel the power growing more and more intense as the days crept past. It sometimes feels like I am searching for something but I know not what it could be. Deep down inside I feel as if I was meant for something, but that something has not found me yet. I love the rush of excitement that washes over me in the heat of combat and because of that I am always eager for a fight.
 
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Lobo: If by warrior, you mean fighter that would be fine. I will probably have to go over the Knight Protector to convert into 3.5 but in general that sounds fine!

Elocon: Sounds great!
 


Great! :) Do you have that PrC or should I email you the text for conversion?

Sounds like we're going to have a melee heavy group.

So we have...

HalfGiant Psychic Warrior
Human Rogue/Fighter
Human Fighter/Warmage (sounds neat, what is it?)
Dwarf Cleric
Halfling Wilder
Unknown Psychic Warrior

...is this right?
 

Lobo Lurker said:
Human Fighter/Warmage (sounds neat, what is it?)

Basically the same as a Sorcerer but I have a VERY limited spell list and they are only damaging spells at that, I think there are a total of 77 spells only that I can use up to 9th level. It also allows me to wear armor without any ASF checks up to medium armor once I gain some levels. I get some special metamagic feats that I can are called "Sudden Metamagic Feats" that makes me able to cast spells using said feats wihtout taking a full-round to cast only able to do this once per day per feat. And I can apply my Int bonus to damage for all my damaging spells.

I have never tried it before but it looks promising.
 

Lobo Lurker said:
Great! :) Do you have that PrC or should I email you the text for conversion?

Sounds like we're going to have a melee heavy group.

So we have...

HalfGiant Psychic Warrior
Human Rogue/Fighter
Human Fighter/Warmage (sounds neat, what is it?)
Dwarf Cleric
Halfling Wilder
Unknown Psychic Warrior

...is this right?

Looks about right, the Half-Giant is also half-rogue just not a very sneaky one--too big I guess. He will be able to do lots of damage from the second rank with reach or with javelins, but not so useful in direct melee due to poor armor class and hit points. The Unknown mentioned Marshall from Minatures Handbook which is a second string fighter--in terms of bab and hp, but with some bard like ability to boost the others and even offer them some bonus actions. It actually looks like a fairly balanced group to me. The wilder can pick up some of the arcane caster slack. I think it will be an interesting group and I hope to finish up the Half-Giant tomorrow night.

Scotley
 

Hi guys! Sorry I didn't check in last night as that was my actual gaming night.

Okay, we have characters, but we need names for every character. Scotley's character will need a name!

Tonguez, you can still submit a character! But hopefully do it soon so I can start.

I don't have the Havoc Mage PrC but you can tell me which book it is in or where to look at it. In general I'm pretty easy about those things and I have a contracted a firm that will send a rules lawyer to advise me. (haha)
It won't matter until/when you level up.

The Official Roster:
  • Phelen Brighteyes - Halfling Wilder
  • Delmar Blisterborn - (Semi)Dwarf Cleric
  • Thane - Human Rogue/Fighter
  • Lilianna - Human Fighter/Warmage
  • ?? - Half Giant Psionic Warrior/Rogue
  • Sher Farhid - Weretiger Marshal

Pretty much no longer recruiting, but you can still submit alternates.
Tonguez got his character in (see below).
 
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Sher Farid
Race Human Shapechanger (Tiger) Template Class Level +1 Tiger Level +1
Class Marshal 3
Exp:
Height: 6'5"
Weight:
Age: 35

Str: 14 (+2) (12+2 Tiger)
Dex: 12 (+1)
Con: 14 (+2)
Int:12 (+1)
Wis:16 (+3) (*14 +2 Template)
Cha: 16 (+3)

Speed: 30’ human 40‘ Tiger
Hp: 37 (5d8+10)
Init: 5 (1+4 Improved Initiative)
AC 17 (+1 dex +4 Chainshirt +2 Natural) Touch 13 Flatfooted 16
SavesFort 7, Ref 4 Will 6
Bab: 2 Melee 4 (+2) Ranged 3 (+ 1)

Human form:Scythe +4 dam 2d4/x4
Masterwork Crossbow (Light) +4 dam 1d8/19-20/x2
Tiger form: Bite +6 dam 1d6

Alignment: NG
Languages: Goblin

Race Abilities
Alternate form (tiger) Wis +2, natural armor +2, low-light vision, feat (Alertness), Tiger abilities (+4 racial bonus on Balance, Hide, and Move Silently checks. Hide bonus +8 in tiger form

Class/Feats Abilities: Skill Focus (Diplomacy), minor aura (2) Major aura+1 (1) Improved Initiative, Track, feat

Skills 30 (rank+stat+mod)
Diplomacy 10 (4+3+3*), Intimidate 9 (6+3+0), Listen 10 (5+3+2*), Ride 4 (3+1+0), Sense Motive 5 (2+3+0), Spot 7 (2+3+2*), Survival 9 (6+3+0),
Tiger 3: Balance 5 (1+4^), Control Shape, Hide 10 (5+1+4^) 14 Tiger form, Move Silently 8 (3+1+4^),
No Ranks: Bluff (3), Handle Animal (3), Knowledge (1), Perform (3), Swim (2).
*class ability
^ Skills upgrades.

Equipment
Masterwork Crossbow 335, Scythe 18, Chainshirt,
Backpack, Bedroll, Fishing net, Grappling hook, silk rope, potion cure light wounds (3)
Axebeak (Mount) - name: Tef

Appearance: Tall and athletic, with a dark complexion and bright green eyes (like those of a cat even in human form)

Background: Sher Farid is a natural Lycanthrope born into one of the desert tribes. His strange heritage made him a figure of awe amongst his tribesmen, and combined with his enhanced perceptiveness and ability to see the best course of action he soon became a a leader amongst them. But Sher Farid was not content, the beast within him longed for the solitude of the desert, away from the watching eyes and adoring masses.
And so one day he left, without a word to any he took on a tigers form and headed out into the sands.

It was two perhaps three years later (he has lost count alone in the deserts) that he came across another human in what he had started to regard as his own territory and suddenly both curious and in need of company decided to track along behind (cue meeting with another PC)

Weretiger Template Class at WoTC
 
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