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The Perilous [OOC]

I am just waiting to see what ever one says before I post again in the IC thread. I would probably be using a combination of bluff and diplomacy so I will roll the two and add a +2 synergy bonus from Belok as he beat the DC 10 aid another check. Now I have no idea if this will work or not but you never know.
 

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Hi all! Ok, negotiate for 10,000, is what I'm getting here. Sorry I didn't update last night - it was an intense evening!

Delmar: yes, the aid check can be a non-verbal cue. Ok! I'm going there right now.
 
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LIST OF POSSIBLE LOCATIONS:

Think of it as like the set list of a movie.

In Town:
  • Weaver's Hall
  • The Sea Flower (Tavern)
  • The Prismatic Spray (Inn)
  • The Bazaar Area

Outisde Town:
  • Wilderness Area
  • Shabu's Tower

Anyplace else you can think of that you want me to put on this list, feel free to suggest.
 


Divvying up the money

Hi guys (gals?),

I vote that we keep 1/2 for a party emergency fund and spend the other 1/2 on incidentals (scrolls, wands, & other party support items). Then, as we earn treasure, I vote that we funnel 20% into further party support items, ressurections, etc. The remaining 80% would be divvied up amongst ourselves.

What do you guys think?
 

Lobo Lurker, that proposition works for me at least. Let's put a total on how much we need to keep. I'd suggest a 1,000 GP minimum.

Provided there are no changes to DMG market values:

6 CMW potions are 1,800
1 CLW wand is 750

That's 2,250 right there.

We each have the two gems which can cover minor expenses (and the mount?)

Oh, and the Delwar/Delmar thing isn't a big deal. It's just, you know, Dwarves are cranky.

Peter, can we add a hospice/temple/monastery to the location list?
 

2 Cure light potions each would give us almost the same healing for half the gold, but at a crucial time it might not be enough in one round. I don't think 250 for scrolls is going to buy much. Perhaps we should spend 3000 total rather than 2500. That's a little better. Ideas?

Scotley
 

A 3,000/2,000 split is okay by me if that's what it'll take.

I agree that we should probobly stick with the Cure Moderate Wounds potions rather than the Light ones... With a wand around, the potions aren't likely to be used unless it's of dire necessity and I think that whomever is drinking the potion will appreciate the greater amount healed.
 

You know, I read right past the part about keeping half. Yeah 3K sounds about right. As I mentioned before it shouldn't spill over past 4K.

What extra scrolls does everyone want? Delmar already has a paltry few: silence, comp lang x2, remove fear (seemingly a waste at caster level 1, but we'll see) and a CMW.

I can swap out "Prayer" for "Dispel Magic" from my typical prep (see page 1) if desired. I can also switch out my Orisons a bit to get more "Guidance" if the lockpick(s) would like a boost. I know we don't have a single classed rogue and I'd like to ease that burden if possible.

-Joe
 

drdevoid said:
I can also switch out my Orisons a bit to get more "Guidance" if the lockpick(s) would like a boost. I know we don't have a single classed rogue and I'd like to ease that burden if possible.
-Joe

Yeah, Belok's Open Locks and Disable Device skills only come up to +8, the real weakness is that search is only +6. If we survive long enough to make a level I'll take another Rogue level and try and improve those a bit. Maybe Belok will be able to get something to improve his search skill with his share of the fee. As to spells, I had thought locate object and pretty much any divination spells that might help us narrow things down. Knock might be helpful from the Wizard list as well. Can anyone else think of something we are missing?

Scotley
 

Into the Woods

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