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The Perilous [OOC]


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For the Cure Light Wound Wands with unlimited charges I never ran across this, a gaming buddy of mine mentioned it once when he calculated out how much it would cost to be made. When he mentioned 4000 GP all of us looked dumbfounded at him and wondered why we never thought of these ourselves. Needless to say next time we have about 4 days to kill in a town we are going to get one of these commissioned, if now two of them.
 

Zerthilore, Githzerai Ranger/Monk [Alternate]

Code:
[B]Name:[/B] Zerthilore
[B]Class:[/B] Ranger 2/Monk 1
[B]Race:[/B] Githzerai (LA+2)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p)                  [B]XP:[/B] 0
[B]Dex:[/B] 21 (+6 race, 8p) +5         [B]BAB:[/B] +2         [B]HP:29[/B]  (+6 Con)
[B]Con:[/B] 14 +2 (6p)                  [B]Grapple:[/B] +4
[B]Int:[/B] 12 +0 (6p, -2 race)         [B]Speed:[/B] 30'
[B]Wis:[/B] 16 +3 (+2 race, 6p)         [B]Init:[/B] +5
[B]Cha:[/B] 8 -1 (0p)                   [B]ACP:[/B]0

                  [B]Base  Armor Shld  Dex  Wis Nat   Misc      Total[/B]
[B]Armor:[/B]             10    +0   +0    +5    +3    +0    +0        [B]18[/B]
[B]Touch:[/B] 18              
[B]Flatfooted:[/B] 13
(With inertial armor: 22, Touch 18, Flat Footed 17)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2    +0     +7
[B]Ref:[/B]                       5    +5    +0     +10
[B]Will:[/B]                      2    +3    +0     +5

[B]Weapon                                     Attack         Damage  Critical[/B]
Mighty Composite Longbow +1 (Strength +2) +8 (or +6/+6)   d8+3     x3
Unarmed Strike                            +4 (or +2/+2)   d6+2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
[B]Feats:[/B] Point Blank Shot (1st), Track (B), Rapid Shot (B), Precise Shot (3rd), 
Stunning Fist [1/day; DC 14] (B)
[B]Class:[/B] Flurry of Blows, Unarmed Strike

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 6/3
[B]Skills                Ranks  Mod  Misc   Total[/B]
Hide                6         5      0    +11
Move Silently       6         5      0    +11
Spot                6         3      0    +9
Listen              5         3      0    +8
Concentration       6         3      0    +9
Tumble              1         5      2    +8
Survival            5         3      0    +8
Jump                5         2      0    +7

(cc)=Cross-Class skill

[B]Equipment:                                           Cost   Weight[/B]
Mighty Composite Longbow +1 (Strength +2)         2,600 gp       3lbs
60 Cold Iron Arrows                               6 gp           9 lbs
Backpack                                          2 gp           2 lbs
Rations, Trail 4 days                             2 gp           4 lbs
Bedroll                                           1 sp           5 lbs
Waterskin                                         1 gp           4 lbs
Rope, Silk 50'                                    10 gp          5 lbs
Flint & Steel                                     1 gp           0 lbs
Blanket, Winter                                   5 sp           5 lbs
Sack, Empty (in backpack)                         1 sp           .5 lbs
3 fishhooks (presumably with line)                3 sp           0 lbs
Explorers Outfit, Worn    (Free & Doesn't count towards encumbrance)

[B]Money: 677 gp[/B]  (left out of 3,300 gp starting)

[B]Total Weight:37.5 lbs[/B] 

[B]Max Weight (Light Load):[/B]    58 lbs or less

Code:
[U]Psi Like Abilities[/U]              (Manifester Level = 1/2 HD = 1)
Inertial Armor (3/day)          [4+ points armor bonus for 1 hour/ML]
Psionic Daze (3/day)            [DC 10 will save, HD 3+ML max]
Catfall (3/day)                 [Reduce effective fall distance by 10' per ML]
Concussion (3/day)              [d6+ Force damage at medium range, 1+ target(s)]
At 11th level will gain Plane Shift 1/day

[u]Other Racial Abilities[/u]
Power Resistance: 8             [Character Level +5]
Darkvision 60'

Power Points: 2 (2 Race, 0 Class, 0 Wisdom)
Character Background
An inititiate of the Emerald Dawn Monastery, Zerthilore is training in the art of the bow, as a central focus in his physical and spiritual development. Like most monasteries, Emerald Dawn also teaches hand to hand combat. However, they believe that the concentration required to perfectly aim a bow is a good start to the mental and spiritual enlightenment they seek.

Zerthilore has alway chafed at the power of his race, as despite substantial training he believes his powers to be trivial in comparison to the majority of his fellows at the monastery. In an effort to correct this unfortunate inbalance, Zerthilore set out to master one of the more difficult inner disciplines that most Githzerai can achieve: the art of planar travel. Without informing his teachers or seeking their guidance, Zerthilore began to spend the majority of his time outside of lessons in deep meditation. He was certain if he could master this ability, he would have the respect of his peers.

Of course, given his current state of enlightenment, Zerthilore was far to untrained to master this skill. Even worse, his stubborness was such that he did not completely fail. After many attempts, each hours long, Zerthilore was able to temporarilly awaken that portion of his mind controlling that ancient ability of his race. Seizing the moment, he attempted to travel from his home plane to Mechanus (or some other plane if that one isn't in the cosmology.)

This experiment was so premature that Zerthilore was knocked unconcious by the strain, and when he awoke he found himself to be on a plane that not only wasn't Mechanus, it wasn't even anyplace he had ever heard of!

[I'll leave it to the DM whether I encounter the party a few weeks later, or whether they find me while I'm still unconcious, or something in between.]
 
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By the way, I've never been an alternate before. I'm guessing that means I should monitor this thread, and if the DM decides another player is needed for whatever reason, there will be a post to tell me. Is that how it works?
 

Patlin said:
By the way, I've never been an alternate before. I'm guessing that means I should monitor this thread, and if the DM decides another player is needed for whatever reason, there will be a post to tell me. Is that how it works?

Monitoring might be too much for us to ask you. But if you leave an email address I will contact you if there is an oening. Or you could email me at peter(at)the-never.net
 

Ok, not to get too bogged down with this, but I want to know if you all want Delmar to pick up the potions and wand at Pelor's Temple. It's half off but we runs the risk of leaking information.

If anyone wants to try some sort of ruse or bald faced lie, that's fine, but Delmar's useless for such a thing.
 

Phelen votes for buy stuff...stick to formed up with a new group and are gonna head out into danger, you might also want to go with "It would put us in danger if I told you"...stick with reaaaaallly vague facts
 
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Thane's willing to let Delmar buy the potions. The easiest way to lie, I've found, is to misrepresent the truth... that way you're not actually lying. As an example, he'd urge Delmar to simply tell his contemporaries that he's purchasing these potions on behalf of a visiting Imerial Knight (himself). No harm in letting small info like that out.
 

Thane's idea is sound. Just tell him reasonable half-truths. I don't think you are obligated to explain all to a known gossip. Perhaps another of us could go with you to keep up enough chatter to distract him. If he likes to gossip perhaps we can go on the offensive and get him talking about others. That way we might even learn something useful.

Scotley
 

Into the Woods

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