Ajar
Explorer
That makes a lot of sense. I've always done my PbP round by round, but it means that combat can take as much as a month to resolve. I'm going to keep your suggestion in mind for the future! Either way, though, you're definitely in for the long haul with PbP.
I do find that elongated game threads cause me problems. I have a lot of trouble following games here since it seems like the entire game happens in a single thread. I run my own PbP game on another forum, and I create one thread per scene, try to keep each thread short, and keep the threads organized so it's always clear where to find something that happened previously. Here's my current one:
Ruins of Karantia
This is an Iron Heroes game with a replacement magic system for NPCs (True Sorcery) that I've been running since the fall of 2007. Most of the original players are still in the game. We've had two players drop out. With the first, we wrote the character out. With the second, we had someone else pick up the character. We also added one new player and character.
We're building toward the climax now, and I expect the game to wrap up by the end of this year. If so, it'll be the first time I've ever seen a PbP game actually make it to the end without just petering out until it died.
I do find that elongated game threads cause me problems. I have a lot of trouble following games here since it seems like the entire game happens in a single thread. I run my own PbP game on another forum, and I create one thread per scene, try to keep each thread short, and keep the threads organized so it's always clear where to find something that happened previously. Here's my current one:
Ruins of Karantia
This is an Iron Heroes game with a replacement magic system for NPCs (True Sorcery) that I've been running since the fall of 2007. Most of the original players are still in the game. We've had two players drop out. With the first, we wrote the character out. With the second, we had someone else pick up the character. We also added one new player and character.
We're building toward the climax now, and I expect the game to wrap up by the end of this year. If so, it'll be the first time I've ever seen a PbP game actually make it to the end without just petering out until it died.