So there doesn't seem to be a limit on the items you can create. 1 month of downtime = 300 items.
So no problem keeping up with the sorcerer as long as you get a little down time.
Your right. I missed the "infused" tag. Really all these little tags are a bit much.What do you mean? There is a limit of time and money, just like any other crafting. Unless you are talking about the crafting that uses Resonance, but that becomes inert after 24 hours.
I think that one rp gives you a "batch" of itemsYour right. I missed the "infused" tag. Really all these little tags are a bit much.
So back to my initial comment. Alchemist need to use RP for as spell slots. Other casters get RP in addition to their spell slots.
That doesn't seem right.
Yea.I think that one rp gives you a "batch" of items
They seem to scale the same as any other class. Level 15 Items have the same DC and damage as a level 15 wizard.I guess I do kind of wonder how Alchemists will fare at higher levels. On the plus side, they are the only class that can overspend on their "spells" as long as they get lucky.
So someone on the Paizo forums noticed that Quick Alchemy and Advanced Alchemy specify Common Alchemical items for what you can use them for. And at no point do they add higher rarity alchemical items as available options. Even when you later add Mutagens to your Formula Book it doesn't specify that you can now use those features to craft Uncommon Alchemical items. Which means, since Mutagens are uncommon, you cannot use either of those class features to make Mutagens.