Quasqueton
First Post
Here is the stats for the standard pit fiend through the years.
Note1: all stats are given in D&D3.0 "terms" where I can
Note2: since I don't know how the forums will handle formatting, some stats are listed seperated by a slash, as so: AD&D1 (1978) / AD&D2 (1989) / D&D3.0 (2000) / D&D3.5 (2003)
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Pit Fiend
Hit Dice:
AD&D1 - 13 (no con mod = 58 hp)
AD&D2 - 13 (no con mod = 58 hp)
D&D3.0 - 13 (+ con mod = 123 hp)
D&D3.5 - 18 (+ con mod = 225 hp)
Armor Class: 23 / 25 / 30 / 40
Number of Attacks: 2 / 6 / 6 / 6
Attack Bonus: +11 / +13 / +19 / +30
Damage:
AD&D1 - 1d4+4, 1d6+6 (avg = 16)
AD&D2 - 1d4, 1d4, 1d6, 1d6, 2d6, 2d4 (avg = 24)
D&D3.0 - 1d6+7, 1d6+7, 1d4+3, 1d4+3, 2d6+3, 2d4+3 (avg = 50)
D&D3.5 - 2d8+14, 2d8+14, 2d6+7, 2d6+7, 4d6+7, 2d8+7 (avg = 111)
Damage Reduction:
AD&D1 - ~/+2 or full damage from silver
AD&D2 - ~/+3 or half damage from silver
D&D3.0 - 25/+2 (nothing special from silver)
D&D3.5 - 15/holysilver
Spell Resistance: 24 / 50% (regardless of caster's level) / 28 / 32
Roll to save vs. Banishment spell: 8 / 8 / 7+* / -1+*
* higher if caster's ability score is higher than 17
Intelligence: 16 / 18 / 20 / 26
Special Immunities:
AD&D1 - cold half, fire full, gas half
AD&D2 - cold half, fire full, gas half, poison full
D&D3.0 - fire full, poison full, cold 20, acid 20
D&D3.5 - fire full, poison full, cold 10, acid 10
Regeneration: 2 / 2 / 5 / 5
Powers:
AD&D1 - animate dead, cause fear, charm person, detect invisible, detect magic, hold person, illusion, infravision, know alignment, poly self, produce flame, pyrotechnics, suggestion, summon devil, teleport no error, wall of fire,
AD&D2 - same as AD&D1 plus: advanced illusion, fireball, improved invisibility, symbol of pain
D&D3.0 - same as AD&D2 plus: blasphemy, create undead, desecrate, dispel magic, magic circle against good, meteor swarm, symbol (any), unholy aura, unhallow
D&D3.5 - same as D&D3.0 plus: mass hold monster (instead of hold person), power word stun
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Discussion?
Quasqueton
Note1: all stats are given in D&D3.0 "terms" where I can
Note2: since I don't know how the forums will handle formatting, some stats are listed seperated by a slash, as so: AD&D1 (1978) / AD&D2 (1989) / D&D3.0 (2000) / D&D3.5 (2003)
****************
Pit Fiend
Hit Dice:
AD&D1 - 13 (no con mod = 58 hp)
AD&D2 - 13 (no con mod = 58 hp)
D&D3.0 - 13 (+ con mod = 123 hp)
D&D3.5 - 18 (+ con mod = 225 hp)
Armor Class: 23 / 25 / 30 / 40
Number of Attacks: 2 / 6 / 6 / 6
Attack Bonus: +11 / +13 / +19 / +30
Damage:
AD&D1 - 1d4+4, 1d6+6 (avg = 16)
AD&D2 - 1d4, 1d4, 1d6, 1d6, 2d6, 2d4 (avg = 24)
D&D3.0 - 1d6+7, 1d6+7, 1d4+3, 1d4+3, 2d6+3, 2d4+3 (avg = 50)
D&D3.5 - 2d8+14, 2d8+14, 2d6+7, 2d6+7, 4d6+7, 2d8+7 (avg = 111)
Damage Reduction:
AD&D1 - ~/+2 or full damage from silver
AD&D2 - ~/+3 or half damage from silver
D&D3.0 - 25/+2 (nothing special from silver)
D&D3.5 - 15/holysilver
Spell Resistance: 24 / 50% (regardless of caster's level) / 28 / 32
Roll to save vs. Banishment spell: 8 / 8 / 7+* / -1+*
* higher if caster's ability score is higher than 17
Intelligence: 16 / 18 / 20 / 26
Special Immunities:
AD&D1 - cold half, fire full, gas half
AD&D2 - cold half, fire full, gas half, poison full
D&D3.0 - fire full, poison full, cold 20, acid 20
D&D3.5 - fire full, poison full, cold 10, acid 10
Regeneration: 2 / 2 / 5 / 5
Powers:
AD&D1 - animate dead, cause fear, charm person, detect invisible, detect magic, hold person, illusion, infravision, know alignment, poly self, produce flame, pyrotechnics, suggestion, summon devil, teleport no error, wall of fire,
AD&D2 - same as AD&D1 plus: advanced illusion, fireball, improved invisibility, symbol of pain
D&D3.0 - same as AD&D2 plus: blasphemy, create undead, desecrate, dispel magic, magic circle against good, meteor swarm, symbol (any), unholy aura, unhallow
D&D3.5 - same as D&D3.0 plus: mass hold monster (instead of hold person), power word stun
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Discussion?
Quasqueton
Last edited: